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//-----------------------------------------------------------------------------
// Name: online_message_base.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Online/online_datastructures.h>
#include <binn.h>
//These are message types, they control the behaviour and allowance of a message
//this only controls messages from the host to the clients, messages sent from the client are always
//treated as equivalent to being TRANSIENT, as the client doesn't maintain session state.
enum class OnlineMessageCategory {
TRANSIENT, //Messages sent to a single client before a client has loaded a level and is ready to receive all messages
LEVEL_TRANSIENT, //Messages sent to a single or all clients when a level has fully loaded
LEVEL_PERSISTENT //Persistent level messages sent to all clients, and future new client who connect.
};
class OnlineMessageBase {
public:
bool reliable_delivery;
OnlineMessageCategory cat;
public:
OnlineMessageBase(OnlineMessageCategory cat);
};
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