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pcs_assign_player_id.cpp « Message « Online « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: pcs_assign_player_id.cpp
//      Developer: Wolfire Games LLC
//    Description: 
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "pcs_assign_player_id.h"

#include <Online/online.h>
#include <Utility/binn_util.h>

namespace OnlineMessages {
    PCSAssignPlayerID::PCSAssignPlayerID(PlayerID player_id) :
        OnlineMessageBase(OnlineMessageCategory::TRANSIENT),
        player_id(player_id)
    {

    }

    binn* PCSAssignPlayerID::Serialize(void* object) {
        PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
        binn* l = binn_object();

        binn_object_set_uint8(l, "player_id", t->player_id);

        return l;
    }

    void PCSAssignPlayerID::Deserialize(void* object, binn* l) {
        PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);

        binn_object_get_uint8(l, "player_id", &t->player_id);
    }

    void PCSAssignPlayerID::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
        PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
        Online::Instance()->online_session->local_player_id = t->player_id;
    }

    void* PCSAssignPlayerID::Construct(void *mem) {
        return new(mem) PCSAssignPlayerID(0);
    }

    void PCSAssignPlayerID::Destroy(void* object) {
        PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
        t->~PCSAssignPlayerID();
    }
}