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//-----------------------------------------------------------------------------
// Name: pcs_assign_player_id.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "pcs_assign_player_id.h"
#include <Online/online.h>
#include <Utility/binn_util.h>
namespace OnlineMessages {
PCSAssignPlayerID::PCSAssignPlayerID(PlayerID player_id) :
OnlineMessageBase(OnlineMessageCategory::TRANSIENT),
player_id(player_id)
{
}
binn* PCSAssignPlayerID::Serialize(void* object) {
PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
binn* l = binn_object();
binn_object_set_uint8(l, "player_id", t->player_id);
return l;
}
void PCSAssignPlayerID::Deserialize(void* object, binn* l) {
PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
binn_object_get_uint8(l, "player_id", &t->player_id);
}
void PCSAssignPlayerID::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
Online::Instance()->online_session->local_player_id = t->player_id;
}
void* PCSAssignPlayerID::Construct(void *mem) {
return new(mem) PCSAssignPlayerID(0);
}
void PCSAssignPlayerID::Destroy(void* object) {
PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
t->~PCSAssignPlayerID();
}
}
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