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//-----------------------------------------------------------------------------
// Name: pcs_file_transfer_metadata_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "pcs_file_transfer_metadata_message.h"
#include <Online/online.h>
#include <Online/online_utility.h>
#include <Main/engine.h>
#include <Internal/modloading.h>
#include <Utility/binn_util.h>
#include <string>
namespace OnlineMessages {
PCSFileTransferMetadataMessage::PCSFileTransferMetadataMessage(const std::string& map_name, const std::string& campaign_id) :
OnlineMessageBase(OnlineMessageCategory::TRANSIENT),
map_name(map_name), campaign_id(campaign_id)
{
}
binn* PCSFileTransferMetadataMessage::Serialize(void* object) {
PCSFileTransferMetadataMessage* t = static_cast<PCSFileTransferMetadataMessage*>(object);
binn* l = binn_object();
binn_object_set_std_string(l, "map_name", t->map_name);
binn_object_set_std_string(l, "campaign_id", t->campaign_id);
return l;
}
void PCSFileTransferMetadataMessage::Deserialize(void* object, binn* l) {
PCSFileTransferMetadataMessage* t = static_cast<PCSFileTransferMetadataMessage*>(object);
binn_object_get_std_string(l, "map_name", &t->map_name);
binn_object_get_std_string(l, "campaign_id", &t->campaign_id);
}
void PCSFileTransferMetadataMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
PCSFileTransferMetadataMessage* t = static_cast<PCSFileTransferMetadataMessage*>(object);
// We now know what level the host wants us to load. Host hasn't actually send us the level for now.
// This is placeholder behaviour, as we'd now want to wait for the host to send us a bunch of files
// Due to the required refactor for this behaviour, we can just start loading what we assume is the map the host would have sent us.
Online::Instance()->level_name = t->map_name;
if (ModLoading::Instance().WhichCampaignLevelBelongsTo(t->map_name) != "") {
Online::Instance()->online_session->free_avatars.clear();
Engine::Instance()->ScriptableUICallback("set_campaign " + t->campaign_id);
Engine::Instance()->ScriptableUICallback(t->map_name);
} else {
LOGE << "Unabled to load level: \"" + t->map_name + "\" in campaign: " + t->campaign_id << std::endl;
Online::Instance()->QueueStopMultiplayer();
Engine::Instance()->QueueErrorMessage("Error", "Unabled to load level: \"" + t->map_name + "\" in campaign: " + t->campaign_id);
}
}
void* PCSFileTransferMetadataMessage::Construct(void *mem) {
return new(mem) PCSFileTransferMetadataMessage("", "");
}
void PCSFileTransferMetadataMessage::Destroy(void* object) {
PCSFileTransferMetadataMessage* t = static_cast<PCSFileTransferMetadataMessage*>(object);
t->~PCSFileTransferMetadataMessage();
}
}
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