1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
//-----------------------------------------------------------------------------
// Name: pcs_loading_completed_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "pcs_loading_completed_message.h"
#include <Online/online.h>
#include <Utility/binn_util.h>
namespace OnlineMessages {
PCSLoadingCompletedMessage::PCSLoadingCompletedMessage() :
OnlineMessageBase(OnlineMessageCategory::TRANSIENT)
{
level_name = Online::Instance()->level_name;
}
binn* PCSLoadingCompletedMessage::Serialize(void* object) {
PCSLoadingCompletedMessage* t = static_cast<PCSLoadingCompletedMessage*>(object);
binn* l = binn_object();
binn_object_set_std_string(l, "level_name", t->level_name);
return l;
}
void PCSLoadingCompletedMessage::Deserialize(void* object, binn* l) {
PCSLoadingCompletedMessage* t = static_cast<PCSLoadingCompletedMessage*>(object);
binn_object_get_std_string(l, "level_name", &t->level_name);
}
void PCSLoadingCompletedMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
PCSLoadingCompletedMessage* t = static_cast<PCSLoadingCompletedMessage*>(object);
if (Online::Instance()->IsHosting()) {
if (Online::Instance()->level_name == t->level_name) {
// A client just told us (host) they are done loading, update actor in state machine
Online::Instance()->online_session->client_connection_manager.ApplyPackage(from, t);
} else {
LOGW << "Client completed loading \"" << t->level_name << "\", but we are in \"" << Online::Instance()->level_name << "\"" << std::endl;
}
} else {
// Host started game session. We are about to get carpet bombed with packages!
Online::Instance()->SessionStarted(true);
}
}
void* PCSLoadingCompletedMessage::Construct(void *mem) {
return new(mem) PCSLoadingCompletedMessage();
}
void PCSLoadingCompletedMessage::Destroy(void* object) {
PCSLoadingCompletedMessage* t = static_cast<PCSLoadingCompletedMessage*>(object);
t->~PCSLoadingCompletedMessage();
}
}
|