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//-----------------------------------------------------------------------------
// Name: player_input_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "player_input_message.h"
#include <Main/engine.h>
#include <Online/online.h>
#include <Utility/binn_util.h>
namespace OnlineMessages {
PlayerInputMessage::PlayerInputMessage(float depth, uint16_t depth_count, uint16_t count, uint8_t id) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
depth(depth), depth_count(depth_count), count(count), id(id)
{
}
binn* PlayerInputMessage::Serialize(void* object) {
PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
binn* l = binn_object();
binn_object_set_float(l, "depth", t->depth);
binn_object_set_uint16(l, "depth_count", t->depth_count);
binn_object_set_uint16(l, "count", t->count);
binn_object_set_uint8(l, "id", t->id);
return l;
}
void PlayerInputMessage::Deserialize(void* object, binn* l) {
PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
binn_object_get_float(l, "depth", &t->depth);
binn_object_get_uint16(l, "depth_count", &t->depth_count);
binn_object_get_uint16(l, "count", &t->count);
binn_object_get_uint8(l, "id", &t->id);
}
void PlayerInputMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
// Don't process "quit"
if(t->id == Online::Instance()->GetBindID("quit")) {
return;
}
// TODO We'll need to replace PeerID with a player ID in order to support multiple inputs
Online::Instance()->online_session->player_inputs[from].push_back(ref);
}
void* PlayerInputMessage::Construct(void *mem) {
return new(mem) PlayerInputMessage(0, 0, 0, 0);
}
void PlayerInputMessage::Destroy(void* object) {
PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
t->~PlayerInputMessage();
}
}
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