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//-----------------------------------------------------------------------------
// Name: send_level_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "send_level_message.h"
#include <Main/engine.h>
#include <Game/level.h>
namespace OnlineMessages {
SendLevelMessage::SendLevelMessage(string msg) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
msg(msg)
{
}
binn* SendLevelMessage::Serialize(void* object) {
binn* l = binn_object();
SendLevelMessage* lm = static_cast<SendLevelMessage*>(object);
binn_object_set_std_string(l, "msg", lm->msg);
return l;
}
void SendLevelMessage::Deserialize(void* object, binn* l) {
SendLevelMessage* lm = static_cast<SendLevelMessage*>(object);
binn_object_get_std_string(l, "msg", &lm->msg);
}
void SendLevelMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID peer) {
SendLevelMessage* lm = static_cast<SendLevelMessage*>(object);
SceneGraph* sg = Engine::Instance()->GetSceneGraph();
if(sg != nullptr) {
sg->level->Message(lm->msg);
} else {
LOGW << "Received level message: \"" << lm->msg << "\" but SceneGraph is nullptr" << std::endl;
}
}
void* SendLevelMessage::Construct(void* mem) {
return new(mem) SendLevelMessage("");
}
void SendLevelMessage::Destroy(void* object) {
SendLevelMessage* lm = static_cast<SendLevelMessage*>(object);
lm->~SendLevelMessage();
}
}
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