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//-----------------------------------------------------------------------------
// Name: set_avatar_palette.cpp
// Developer: Wolfire Games LLC
// Description: Host telling client that palette of movementobject has changed
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "set_avatar_palette.h"
#include <Main/engine.h>
namespace OnlineMessages {
SetAvatarPalette::SetAvatarPalette(ObjectID id, const vec3& color, uint8_t channel) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_PERSISTENT),
color(color), channel(channel)
{
this->id = Online::Instance()->GetOriginalID(id);
}
binn* SetAvatarPalette::Serialize(void* object) {
SetAvatarPalette* t = static_cast<SetAvatarPalette*>(object);
binn* l = binn_object();
binn_object_set_int32(l, "id", t->id);
binn_object_set_vec3(l, "color", t->color);
binn_object_set_uint8(l, "channel", t->channel);
return l;
}
void SetAvatarPalette::Deserialize(void* object, binn* l) {
SetAvatarPalette* t = static_cast<SetAvatarPalette*>(object);
binn_object_get_int32(l, "id", &t->id);
binn_object_get_vec3(l, "color", &t->color);
binn_object_get_uint8(l, "channel", &t->channel);
}
void SetAvatarPalette::Execute(const OnlineMessageRef& ref, void* object, PeerID peer) {
SetAvatarPalette* sap = static_cast<SetAvatarPalette*>(object);
ObjectID object_id = Online::Instance()->GetObjectID(sap->id);
SceneGraph* sg = Engine::Instance()->GetSceneGraph();
if(sg != nullptr) {
Object * o = sg->GetObjectFromID(object_id);
if (o != nullptr && o->GetType() == _movement_object) {
MovementObject * mov = static_cast<MovementObject*>(o);
OGPalette palette(*mov->GetPalette());
palette[sap->channel].color = sap->color;
mov->ApplyPalette(palette, true);
}
}
}
void* SetAvatarPalette::Construct(void* mem) {
return new(mem) SetAvatarPalette(0, vec3(), 0);
}
void SetAvatarPalette::Destroy(void* object) {
SetAvatarPalette* sap = static_cast<SetAvatarPalette*>(object);
sap->~SetAvatarPalette();
}
}
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