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//-----------------------------------------------------------------------------
// Name: set_player_state.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "set_player_state.h"
#include <Online/online.h>
#include <Utility/binn_util.h>
namespace OnlineMessages {
SetPlayerState::SetPlayerState(PlayerID player_id, const PlayerState* player_state) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
player_id(player_id)
{
object_id = Online::Instance()->GetOriginalID(player_state->object_id);
playername = player_state->playername;
ping = player_state->ping;
camera_id = player_state->camera_id;
controller_id = player_state->controller_id;
}
binn* SetPlayerState::Serialize(void* object) {
SetPlayerState* t = static_cast<SetPlayerState*>(object);
binn* l = binn_object();
binn_object_set_int32(l, "object_id", t->object_id);
binn_object_set_std_string(l, "playername", t->playername);
binn_object_set_uint16(l, "ping", t->ping);
binn_object_set_uint8(l, "player_id", t->player_id);
binn_object_set_int32(l, "camera_id", t->camera_id);
binn_object_set_int32(l, "controller_id", t->controller_id);
return l;
}
void SetPlayerState::Deserialize(void* object, binn* l) {
SetPlayerState* t = static_cast<SetPlayerState*>(object);
binn_object_get_int32(l, "object_id", &t->object_id);
binn_object_get_std_string(l, "playername", &t->playername);
binn_object_get_uint16(l, "ping", &t->ping);
binn_object_get_uint8(l, "player_id", &t->player_id);
binn_object_get_int32(l, "camera_id", &t->camera_id);
binn_object_get_int32(l, "controller_id", &t->controller_id);
}
void SetPlayerState::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
SetPlayerState* t = static_cast<SetPlayerState*>(object);
ObjectID object_id = Online::Instance()->GetObjectID(t->object_id);
// Clients have not (and should not) registered a camera id locally applying the host's camera_id will lead to a crash.
if (Online::Instance()->IsClient()) {
t->camera_id = 0;
}
PlayerState new_player_state;
new_player_state.object_id = object_id;
new_player_state.playername = t->playername;
new_player_state.ping = t->ping;
new_player_state.camera_id = t->camera_id;
new_player_state.controller_id = t->controller_id;
// Set new state
Online::Instance()->online_session->player_states[t->player_id] = new_player_state;
}
void* SetPlayerState::Construct(void *mem) {
PlayerState player_state;
return new(mem) SetPlayerState(0, &player_state);
}
void SetPlayerState::Destroy(void* object) {
SetPlayerState* t = static_cast<SetPlayerState*>(object);
t->~SetPlayerState();
}
}
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