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//-----------------------------------------------------------------------------
// Name: timed_slow_motion.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "timed_slow_motion.h"
#include <Main/engine.h>
extern Timer game_timer;
namespace OnlineMessages {
TimedSlowMotion::TimedSlowMotion(float target_time_scale, float how_long, float delay) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
target_time_scale(target_time_scale), how_long(how_long), delay(delay)
{
}
binn* TimedSlowMotion::Serialize(void* object) {
TimedSlowMotion* tsm = static_cast<TimedSlowMotion*>(object);
binn* l = binn_object();
binn_object_set_float(l, "tts", tsm->target_time_scale);
binn_object_set_float(l, "hl", tsm->how_long);
binn_object_set_float(l, "d", tsm->delay);
return l;
}
void TimedSlowMotion::Deserialize(void* object, binn* l) {
TimedSlowMotion* tsm = static_cast<TimedSlowMotion*>(object);
binn_object_get_float(l, "tts", &tsm->target_time_scale);
binn_object_get_float(l, "hl", &tsm->how_long);
binn_object_get_float(l, "d", &tsm->delay);
}
void TimedSlowMotion::Execute(const OnlineMessageRef& ref, void* object, PeerID peer) {
TimedSlowMotion* tsm = static_cast<TimedSlowMotion*>(object);
game_timer.AddTimedSlowMotionLayer(tsm->target_time_scale, tsm->how_long, tsm->delay);
}
void* TimedSlowMotion::Construct(void* mem) {
return new (mem) TimedSlowMotion(.0f, .0f, .0f);
}
void TimedSlowMotion::Destroy(void* object) {
TimedSlowMotion* tsm = static_cast<TimedSlowMotion*>(object);
tsm->~TimedSlowMotion();
}
}
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