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//-----------------------------------------------------------------------------
// Name: whoosh_sound_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "whoosh_sound_message.h"
#include <Main/engine.h>
namespace OnlineMessages {
WhooshSoundMessage::WhooshSoundMessage(float whoosh_amount, float whoosh_pitch) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT)
{
this->whoosh_amount = whoosh_amount;
this->whoosh_pitch = whoosh_pitch;
}
void WhooshSoundMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
WhooshSoundMessage* wsm = static_cast<WhooshSoundMessage*>(object);
Engine::Instance()->GetSound()->setAirWhoosh(wsm->whoosh_amount, wsm->whoosh_pitch);
}
binn* WhooshSoundMessage::Serialize(void *object) {
WhooshSoundMessage* wsm = static_cast<WhooshSoundMessage*>(object);
binn* l = binn_object();
binn_object_set_float(l, "amount", wsm->whoosh_amount);
binn_object_set_float(l, "pitch", wsm->whoosh_pitch);
return l;
}
void WhooshSoundMessage::Deserialize(void* object, binn* l) {
WhooshSoundMessage* wsm = static_cast<WhooshSoundMessage*>(object);
binn_object_get_float(l, "amount", &wsm->whoosh_amount);
binn_object_get_float(l, "pitch", &wsm->whoosh_pitch);
}
void* WhooshSoundMessage::Construct(void* mem) {
return new (mem) WhooshSoundMessage(0,0);
}
void WhooshSoundMessage::Destroy(void *object) {
WhooshSoundMessage* wsm = static_cast<WhooshSoundMessage*>(object);
wsm->~WhooshSoundMessage();
}
}
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