blob: aee92f7d8dcda567ea67a71191cd4a2e37b13ab7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
//-----------------------------------------------------------------------------
// Name: online_client_connection_manager.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Online/online_datastructures.h>
#include <Online/state_machine.h>
#include <Online/online_connection_states.h>
#include <unordered_map>
namespace OnlineMessages {
class PCSBuildVersionMessage;
class PCSLoadingCompletedMessage;
class PCSClientParametersMessage;
} // namespace OnlineMessages
class ClientConnectionManager {
private:
std::unordered_map<PeerID, StateMachine<PendingConnection>> connection_states;
bool HasConnection(const PeerID peer_id) const;
public:
bool IsEveryClientLoaded() const;
bool IsClientLoaded(const PeerID peer_id) const;
bool HasClientGottenPersistentQueue(const PeerID peer_id) const;
void Update();
void RemoveConnection(const PeerID peer_id);
void AddConnection(const PeerID peer_id, const NetConnectionID net_connection_id);
void ResetConnections();
void ApplyPackage(const PeerID peer_id, OnlineMessages::PCSBuildVersionMessage* build_version);
void ApplyPackage(const PeerID peer_id, OnlineMessages::PCSLoadingCompletedMessage* loading_completed);
void ApplyPackage(const PeerID peer_id, OnlineMessages::PCSClientParametersMessage* client_parameters);
void SetClientGottenPersistentQueue(const PeerID peer_id);
};
|