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//-----------------------------------------------------------------------------
// Name: online_peer.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Online/online_datastructures.h>
#include <Game/connection_closed_reason.h>
#include <Network/net_framework.h>
#include <string>
// work around due to how the locks hinders us to call close connection
// while inside the state_manager.update
struct ConnectionToBeClosed {
NetConnectionID conn_id;
ConnectionClosedReason reason;
};
struct Peer {
PeerID peer_id = 0;
NetConnectionID conn_id;
NetConnectionInfo m_info;
OnlineMessageID last_sent_package_id = 0;
map<OnlineFlags, bool> host_session_flags;
//Host side flag to mark that we need to do an initial sync with this peer.
bool should_send_state_messages = false;
float current_ping_delta = 0.0f;
};
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