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//-----------------------------------------------------------------------------
// Name: physics.cpp
// Developer: Wolfire Games LLC
// Author: David Rosen
// Description: This class handles wind and gravity
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "physics.h"
#include <cmath>
//-----------------------------------------------------------------------------
//Functions
//-----------------------------------------------------------------------------
//Draw a particle
void Physics::Update()
{
}
vec3 Physics::GetWind(vec3 check_where, float curr_game_time, float change_rate) {
vec3 wind_vel;
check_where[0] += curr_game_time*0.7f*change_rate;
check_where[1] += curr_game_time*0.3f*change_rate;
check_where[2] += curr_game_time*0.5f*change_rate;
wind_vel[0] = sinf(check_where[0])+cosf(check_where[1]*1.3f)+sinf(check_where[2]*3.0f);
wind_vel[1] = sinf(check_where[0]*1.2f)+cosf(check_where[1]*1.8f)+sinf(check_where[2]*0.8f);
wind_vel[2] = sinf(check_where[0]*1.6f)+cosf(check_where[1]*0.5f)+sinf(check_where[2]*1.2f);
return wind_vel;
}
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