blob: 0cba20e2b4d969c963d1becffbe4146deb167248 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
//-----------------------------------------------------------------------------
// Name: physics.cpp
// Developer: Wolfire Games LLC
// Author: David Rosen
// Description: This class handles wind and gravity
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "physics.h"
#include <cmath>
//-----------------------------------------------------------------------------
// Functions
//-----------------------------------------------------------------------------
// Draw a particle
void Physics::Update() {
}
vec3 Physics::GetWind(vec3 check_where, float curr_game_time, float change_rate) {
vec3 wind_vel;
check_where[0] += curr_game_time * 0.7f * change_rate;
check_where[1] += curr_game_time * 0.3f * change_rate;
check_where[2] += curr_game_time * 0.5f * change_rate;
wind_vel[0] = sinf(check_where[0]) + cosf(check_where[1] * 1.3f) + sinf(check_where[2] * 3.0f);
wind_vel[1] = sinf(check_where[0] * 1.2f) + cosf(check_where[1] * 1.8f) + sinf(check_where[2] * 0.8f);
wind_vel[2] = sinf(check_where[0] * 1.6f) + cosf(check_where[1] * 0.5f) + sinf(check_where[2] * 1.2f);
return wind_vel;
}
|