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//-----------------------------------------------------------------------------
// Name: physics.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec3.h>
const int _collision_floor = -999;
class Physics
{
public:
vec3 gravity;
float wind;
vec3 GetWind(vec3 check_where, float curr_game_time, float change_rate);
Physics()
:gravity(0,-9.8f,0)
{}
static Physics* Instance()
{
static Physics instance;
return &instance;
}
void Update();
};
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