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#include <assert.h>
#include <string.h>
#include "scriptdictionary.h"
#include "../scriptarray/scriptarray.h"
BEGIN_AS_NAMESPACE
using namespace std;
//------------------------------------------------------------------------
// Object types are cached as user data to avoid costly runtime lookups
// We just define a number here that we assume nobody else is using for
// object type user data. The add-ons have reserved the numbers 1000
// through 1999 for this purpose, so we should be fine.
const asPWORD DICTIONARY_CACHE = 1003;
// This cache holds the object type of the dictionary type and array type
// so it isn't necessary to look this up each time the dictionary or array
// is created.
struct SDictionaryCache
{
asITypeInfo *dictType;
asITypeInfo *arrayType;
// This is called from RegisterScriptDictionary
static void Setup(asIScriptEngine *engine)
{
SDictionaryCache *cache = reinterpret_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
if( cache == 0 )
{
cache = new SDictionaryCache;
engine->SetUserData(cache, DICTIONARY_CACHE);
engine->SetEngineUserDataCleanupCallback(SDictionaryCache::Cleanup, DICTIONARY_CACHE);
cache->dictType = engine->GetTypeInfoByName("dictionary");
cache->arrayType = engine->GetTypeInfoByDecl("array<string>");
}
}
// This is called from the engine when shutting down
static void Cleanup(asIScriptEngine *engine)
{
SDictionaryCache *cache = reinterpret_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
if( cache )
delete cache;
}
};
//--------------------------------------------------------------------------
// CScriptDictionary implementation
CScriptDictionary *CScriptDictionary::Create(asIScriptEngine *engine)
{
// Use the custom memory routine from AngelScript to allow application to better control how much memory is used
CScriptDictionary *obj = (CScriptDictionary*)asAllocMem(sizeof(CScriptDictionary));
new(obj) CScriptDictionary(engine);
return obj;
}
CScriptDictionary *CScriptDictionary::Create(asBYTE *buffer)
{
// Use the custom memory routine from AngelScript to allow application to better control how much memory is used
CScriptDictionary *obj = (CScriptDictionary*)asAllocMem(sizeof(CScriptDictionary));
new(obj) CScriptDictionary(buffer);
return obj;
}
CScriptDictionary::CScriptDictionary(asIScriptEngine *engine)
{
Init(engine);
}
void CScriptDictionary::Init(asIScriptEngine *e)
{
// We start with one reference
refCount = 1;
gcFlag = false;
// Keep a reference to the engine for as long as we live
// We don't increment the reference counter, because the
// engine will hold a pointer to the object in the GC.
engine = e;
// The dictionary object type is cached to avoid dynamically parsing it each time
SDictionaryCache *cache = reinterpret_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
// Notify the garbage collector of this object
engine->NotifyGarbageCollectorOfNewObject(this, cache->dictType);
}
CScriptDictionary::CScriptDictionary(asBYTE *buffer)
{
// This constructor will always be called from a script
// so we can get the engine from the active context
asIScriptContext *ctx = asGetActiveContext();
Init(ctx->GetEngine());
// Initialize the dictionary from the buffer
asUINT length = *(asUINT*)buffer;
buffer += 4;
while( length-- )
{
// Align the buffer pointer on a 4 byte boundary in
// case previous value was smaller than 4 bytes
if( asPWORD(buffer) & 0x3 )
buffer += 4 - (asPWORD(buffer) & 0x3);
// Get the name value pair from the buffer and insert it in the dictionary
dictKey_t name = *(dictKey_t*)buffer;
buffer += sizeof(dictKey_t);
// Get the type id of the value
int typeId = *(int*)buffer;
buffer += sizeof(int);
// Depending on the type id, the value will inline in the buffer or a pointer
void *ref = (void*)buffer;
if( typeId >= asTYPEID_INT8 && typeId <= asTYPEID_DOUBLE )
{
// Convert primitive values to either int64 or double, so we can use the overloaded Set methods
asINT64 i64;
double d;
switch( typeId )
{
case asTYPEID_INT8: i64 = *(char*) ref; break;
case asTYPEID_INT16: i64 = *(short*) ref; break;
case asTYPEID_INT32: i64 = *(int*) ref; break;
case asTYPEID_INT64: i64 = *(asINT64*) ref; break;
case asTYPEID_UINT8: i64 = *(unsigned char*) ref; break;
case asTYPEID_UINT16: i64 = *(unsigned short*)ref; break;
case asTYPEID_UINT32: i64 = *(unsigned int*) ref; break;
case asTYPEID_UINT64: i64 = *(asINT64*) ref; break;
case asTYPEID_FLOAT: d = *(float*) ref; break;
case asTYPEID_DOUBLE: d = *(double*) ref; break;
}
if( typeId >= asTYPEID_FLOAT )
Set(name, d);
else
Set(name, i64);
}
else
{
if( (typeId & asTYPEID_MASK_OBJECT) &&
!(typeId & asTYPEID_OBJHANDLE) &&
(engine->GetTypeInfoById(typeId)->GetFlags() & asOBJ_REF) )
{
// Dereference the pointer to get the reference to the actual object
ref = *(void**)ref;
}
Set(name, ref, typeId);
}
// Advance the buffer pointer with the size of the value
if( typeId & asTYPEID_MASK_OBJECT )
{
asITypeInfo *ti = engine->GetTypeInfoById(typeId);
if( ti->GetFlags() & asOBJ_VALUE )
buffer += ti->GetSize();
else
buffer += sizeof(void*);
}
else if( typeId == 0 )
{
// null pointer
buffer += sizeof(void*);
}
else
{
buffer += engine->GetSizeOfPrimitiveType(typeId);
}
}
}
CScriptDictionary::~CScriptDictionary()
{
// Delete all keys and values
DeleteAll();
}
void CScriptDictionary::AddRef() const
{
// We need to clear the GC flag
gcFlag = false;
asAtomicInc(refCount);
}
void CScriptDictionary::Release() const
{
// We need to clear the GC flag
gcFlag = false;
if( asAtomicDec(refCount) == 0 )
{
this->~CScriptDictionary();
asFreeMem(const_cast<CScriptDictionary*>(this));
}
}
int CScriptDictionary::GetRefCount()
{
return refCount;
}
void CScriptDictionary::SetGCFlag()
{
gcFlag = true;
}
bool CScriptDictionary::GetGCFlag()
{
return gcFlag;
}
void CScriptDictionary::EnumReferences(asIScriptEngine *inEngine)
{
// TODO: If garbage collection can be done from a separate thread, then this method must be
// protected so that it doesn't get lost during the iteration if the dictionary is modified
// Call the gc enum callback for each of the objects
dictMap_t::iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
{
if( it->second.m_typeId & asTYPEID_MASK_OBJECT )
inEngine->GCEnumCallback(it->second.m_valueObj);
}
}
void CScriptDictionary::ReleaseAllReferences(asIScriptEngine * /*engine*/)
{
// We're being told to release all references in
// order to break circular references for dead objects
DeleteAll();
}
CScriptDictionary &CScriptDictionary::operator =(const CScriptDictionary &other)
{
// Clear everything we had before
DeleteAll();
// Do a shallow copy of the dictionary
dictMap_t::const_iterator it;
for( it = other.dict.begin(); it != other.dict.end(); it++ )
{
if( it->second.m_typeId & asTYPEID_OBJHANDLE )
Set(it->first, (void*)&it->second.m_valueObj, it->second.m_typeId);
else if( it->second.m_typeId & asTYPEID_MASK_OBJECT )
Set(it->first, (void*)it->second.m_valueObj, it->second.m_typeId);
else
Set(it->first, (void*)&it->second.m_valueInt, it->second.m_typeId);
}
return *this;
}
CScriptDictValue *CScriptDictionary::operator[](const dictKey_t &key)
{
// Return the existing value if it exists, else insert an empty value
return &dict[key];
}
const CScriptDictValue *CScriptDictionary::operator[](const dictKey_t &key) const
{
// Return the existing value if it exists
dictMap_t::const_iterator it;
it = dict.find(key);
if( it != dict.end() )
return &it->second;
// Else raise an exception
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Invalid access to non-existing value");
return 0;
}
void CScriptDictionary::Set(const dictKey_t &key, void *value, int typeId)
{
dictMap_t::iterator it;
it = dict.find(key);
if( it == dict.end() )
it = dict.insert(dictMap_t::value_type(key, CScriptDictValue())).first;
it->second.Set(engine, value, typeId);
}
// This overloaded method is implemented so that all integer and
// unsigned integers types will be stored in the dictionary as int64
// through implicit conversions. This simplifies the management of the
// numeric types when the script retrieves the stored value using a
// different type.
void CScriptDictionary::Set(const dictKey_t &key, const asINT64 &value)
{
Set(key, const_cast<asINT64*>(&value), asTYPEID_INT64);
}
// This overloaded method is implemented so that all floating point types
// will be stored in the dictionary as double through implicit conversions.
// This simplifies the management of the numeric types when the script
// retrieves the stored value using a different type.
void CScriptDictionary::Set(const dictKey_t &key, const double &value)
{
Set(key, const_cast<double*>(&value), asTYPEID_DOUBLE);
}
// Returns true if the value was successfully retrieved
bool CScriptDictionary::Get(const dictKey_t &key, void *value, int typeId) const
{
dictMap_t::const_iterator it;
it = dict.find(key);
if( it != dict.end() )
return it->second.Get(engine, value, typeId);
// AngelScript has already initialized the value with a default value,
// so we don't have to do anything if we don't find the element, or if
// the element is incompatible with the requested type.
return false;
}
// Returns the type id of the stored value
int CScriptDictionary::GetTypeId(const dictKey_t &key) const
{
dictMap_t::const_iterator it;
it = dict.find(key);
if( it != dict.end() )
return it->second.m_typeId;
return -1;
}
bool CScriptDictionary::Get(const dictKey_t &key, asINT64 &value) const
{
return Get(key, &value, asTYPEID_INT64);
}
bool CScriptDictionary::Get(const dictKey_t &key, double &value) const
{
return Get(key, &value, asTYPEID_DOUBLE);
}
bool CScriptDictionary::Exists(const dictKey_t &key) const
{
dictMap_t::const_iterator it;
it = dict.find(key);
if( it != dict.end() )
return true;
return false;
}
bool CScriptDictionary::IsEmpty() const
{
if( dict.size() == 0 )
return true;
return false;
}
asUINT CScriptDictionary::GetSize() const
{
return asUINT(dict.size());
}
bool CScriptDictionary::Delete(const dictKey_t &key)
{
dictMap_t::iterator it;
it = dict.find(key);
if( it != dict.end() )
{
it->second.FreeValue(engine);
dict.erase(it);
return true;
}
return false;
}
void CScriptDictionary::DeleteAll()
{
dictMap_t::iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
it->second.FreeValue(engine);
dict.clear();
}
CScriptArray* CScriptDictionary::GetKeys() const
{
// Retrieve the object type for the array<string> from the cache
SDictionaryCache *cache = reinterpret_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
asITypeInfo *ti = cache->arrayType;
// Create the array object
CScriptArray *array = CScriptArray::Create(ti, asUINT(dict.size()));
long current = -1;
dictMap_t::const_iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
{
current++;
*(dictKey_t*)array->At(current) = it->first;
}
return array;
}
//--------------------------------------------------------------------------
// Generic wrappers
void ScriptDictionaryFactory_Generic(asIScriptGeneric *gen)
{
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = CScriptDictionary::Create(gen->GetEngine());
}
void ScriptDictionaryListFactory_Generic(asIScriptGeneric *gen)
{
asBYTE *buffer = (asBYTE*)gen->GetArgAddress(0);
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = CScriptDictionary::Create(buffer);
}
void ScriptDictionaryAddRef_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dict->AddRef();
}
void ScriptDictionaryRelease_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dict->Release();
}
void ScriptDictionaryAssign_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
CScriptDictionary *other = *(CScriptDictionary**)gen->GetAddressOfArg(0);
*dict = *other;
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = dict;
}
void ScriptDictionarySet_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
int typeId = gen->GetArgTypeId(1);
dict->Set(*key, ref, typeId);
}
void ScriptDictionarySetInt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
dict->Set(*key, *(asINT64*)ref);
}
void ScriptDictionarySetFlt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
dict->Set(*key, *(double*)ref);
}
void ScriptDictionaryGet_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
int typeId = gen->GetArgTypeId(1);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, ref, typeId);
}
void ScriptDictionaryGetInt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(asINT64*)ref);
}
void ScriptDictionaryGetFlt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(double*)ref);
}
void ScriptDictionaryExists_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
bool ret = dict->Exists(*key);
*(bool*)gen->GetAddressOfReturnLocation() = ret;
}
void ScriptDictionaryIsEmpty_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
bool ret = dict->IsEmpty();
*(bool*)gen->GetAddressOfReturnLocation() = ret;
}
void ScriptDictionaryGetSize_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
asUINT ret = dict->GetSize();
*(asUINT*)gen->GetAddressOfReturnLocation() = ret;
}
void ScriptDictionaryDelete_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Delete(*key);
}
void ScriptDictionaryDeleteAll_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dict->DeleteAll();
}
static void ScriptDictionaryGetRefCount_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
}
static void ScriptDictionarySetGCFlag_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
self->SetGCFlag();
}
static void ScriptDictionaryGetGCFlag_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
*(bool*)gen->GetAddressOfReturnLocation() = self->GetGCFlag();
}
static void ScriptDictionaryEnumReferences_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
self->EnumReferences(engine);
}
static void ScriptDictionaryReleaseAllReferences_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
self->ReleaseAllReferences(engine);
}
static void CScriptDictionaryGetKeys_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
*(CScriptArray**)gen->GetAddressOfReturnLocation() = self->GetKeys();
}
static void CScriptDictionary_opIndex_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
*(CScriptDictValue**)gen->GetAddressOfReturnLocation() = self->operator[](*key);
}
static void CScriptDictionary_opIndex_const_Generic(asIScriptGeneric *gen)
{
const CScriptDictionary *self = (const CScriptDictionary*)gen->GetObject();
dictKey_t *key = *(dictKey_t**)gen->GetAddressOfArg(0);
*(const CScriptDictValue**)gen->GetAddressOfReturnLocation() = self->operator[](*key);
}
//-------------------------------------------------------------------------
// CScriptDictValue
CScriptDictValue::CScriptDictValue()
{
m_valueObj = 0;
m_typeId = 0;
}
CScriptDictValue::CScriptDictValue(asIScriptEngine *engine, void *value, int typeId)
{
m_valueObj = 0;
m_typeId = 0;
Set(engine, value, typeId);
}
CScriptDictValue::~CScriptDictValue()
{
// Must not hold an object when destroyed, as then the object will never be freed
assert( (m_typeId & asTYPEID_MASK_OBJECT) == 0 );
}
void CScriptDictValue::FreeValue(asIScriptEngine *engine)
{
// If it is a handle or a ref counted object, call release
if( m_typeId & asTYPEID_MASK_OBJECT )
{
// Let the engine release the object
engine->ReleaseScriptObject(m_valueObj, engine->GetTypeInfoById(m_typeId));
m_valueObj = 0;
m_typeId = 0;
}
// For primitives, there's nothing to do
}
void CScriptDictValue::Set(asIScriptEngine *engine, void *value, int typeId)
{
FreeValue(engine);
m_typeId = typeId;
if( typeId & asTYPEID_OBJHANDLE )
{
// We're receiving a reference to the handle, so we need to dereference it
m_valueObj = *(void**)value;
engine->AddRefScriptObject(m_valueObj, engine->GetTypeInfoById(typeId));
}
else if( typeId & asTYPEID_MASK_OBJECT )
{
// Create a copy of the object
m_valueObj = engine->CreateScriptObjectCopy(value, engine->GetTypeInfoById(typeId));
}
else
{
// Copy the primitive value
// We receive a pointer to the value.
int size = engine->GetSizeOfPrimitiveType(typeId);
memcpy(&m_valueInt, value, size);
}
}
void CScriptDictValue::Set(asIScriptEngine *engine, CScriptDictValue &value)
{
if( value.m_typeId & asTYPEID_OBJHANDLE )
Set(engine, (void*)&value.m_valueObj, value.m_typeId);
else if( value.m_typeId & asTYPEID_MASK_OBJECT )
Set(engine, (void*)value.m_valueObj, value.m_typeId);
else
Set(engine, (void*)&value.m_valueInt, value.m_typeId);
}
// This overloaded method is implemented so that all integer and
// unsigned integers types will be stored in the dictionary as int64
// through implicit conversions. This simplifies the management of the
// numeric types when the script retrieves the stored value using a
// different type.
void CScriptDictValue::Set(asIScriptEngine *engine, const asINT64 &value)
{
Set(engine, const_cast<asINT64*>(&value), asTYPEID_INT64);
}
// This overloaded method is implemented so that all floating point types
// will be stored in the dictionary as double through implicit conversions.
// This simplifies the management of the numeric types when the script
// retrieves the stored value using a different type.
void CScriptDictValue::Set(asIScriptEngine *engine, const double &value)
{
Set(engine, const_cast<double*>(&value), asTYPEID_DOUBLE);
}
bool CScriptDictValue::Get(asIScriptEngine *engine, void *value, int typeId) const
{
// Return the value
if( typeId & asTYPEID_OBJHANDLE )
{
// A handle can be retrieved if the stored type is a handle of same or compatible type
// or if the stored type is an object that implements the interface that the handle refer to.
if( (m_typeId & asTYPEID_MASK_OBJECT) )
{
// Don't allow the get if the stored handle is to a const, but the desired handle is not
if( (m_typeId & asTYPEID_HANDLETOCONST) && !(typeId & asTYPEID_HANDLETOCONST) )
return false;
// RefCastObject will increment the refcount if successful
engine->RefCastObject(m_valueObj, engine->GetTypeInfoById(m_typeId), engine->GetTypeInfoById(typeId), reinterpret_cast<void**>(value));
return true;
}
}
else if( typeId & asTYPEID_MASK_OBJECT )
{
// Verify that the copy can be made
bool isCompatible = false;
// Allow a handle to be value assigned if the wanted type is not a handle
if( (m_typeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST) ) == typeId && m_valueObj != 0 )
isCompatible = true;
// Copy the object into the given reference
if( isCompatible )
{
engine->AssignScriptObject(value, m_valueObj, engine->GetTypeInfoById(typeId));
return true;
}
}
else
{
if( m_typeId == typeId )
{
int size = engine->GetSizeOfPrimitiveType(typeId);
memcpy(value, &m_valueInt, size);
return true;
}
// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
// Only bool and enums needs to be treated separately
if( typeId == asTYPEID_DOUBLE )
{
if( m_typeId == asTYPEID_INT64 )
*(double*)value = double(m_valueInt);
else if (m_typeId == asTYPEID_BOOL)
{
// Use memcpy instead of type cast to make sure the code is endianess agnostic
char localValue;
memcpy(&localValue, &m_valueInt, sizeof(char));
*(double*)value = localValue ? 1.0 : 0.0;
}
else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0)
{
// Use memcpy instead of type cast to make sure the code is endianess agnostic
int localValue;
memcpy(&localValue, &m_valueInt, sizeof(int));
*(double*)value = double(localValue); // enums are 32bit
}
else
{
// The stored type is an object
// TODO: Check if the object has a conversion operator to a primitive value
*(double*)value = 0;
}
return true;
}
else if( typeId == asTYPEID_INT64 )
{
if( m_typeId == asTYPEID_DOUBLE )
*(asINT64*)value = asINT64(m_valueFlt);
else if (m_typeId == asTYPEID_BOOL)
{
// Use memcpy instead of type cast to make sure the code is endianess agnostic
char localValue;
memcpy(&localValue, &m_valueInt, sizeof(char));
*(asINT64*)value = localValue ? 1 : 0;
}
else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0)
{
// Use memcpy instead of type cast to make sure the code is endianess agnostic
int localValue;
memcpy(&localValue, &m_valueInt, sizeof(int));
*(asINT64*)value = localValue; // enums are 32bit
}
else
{
// The stored type is an object
// TODO: Check if the object has a conversion operator to a primitive value
*(asINT64*)value = 0;
}
return true;
}
else if( typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0 )
{
// The desired type is an enum. These are always 32bit integers
if( m_typeId == asTYPEID_DOUBLE )
*(int*)value = int(m_valueFlt);
else if( m_typeId == asTYPEID_INT64 )
*(int*)value = int(m_valueInt);
else if (m_typeId == asTYPEID_BOOL)
{
// Use memcpy instead of type cast to make sure the code is endianess agnostic
char localValue;
memcpy(&localValue, &m_valueInt, sizeof(char));
*(int*)value = localValue ? 1 : 0;
}
else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0)
{
// Use memcpy instead of type cast to make sure the code is endianess agnostic
int localValue;
memcpy(&localValue, &m_valueInt, sizeof(int));
*(int*)value = localValue; // enums are 32bit
}
else
{
// The stored type is an object
// TODO: Check if the object has a conversion operator to a primitive value
*(int*)value = 0;
}
}
else if( typeId == asTYPEID_BOOL )
{
if (m_typeId & asTYPEID_OBJHANDLE)
{
// TODO: Check if the object has a conversion operator to a primitive value
*(bool*)value = m_valueObj ? true : false;
}
else if( m_typeId & asTYPEID_MASK_OBJECT )
{
// TODO: Check if the object has a conversion operator to a primitive value
*(bool*)value = true;
}
else
{
// Compare only the bytes that were actually set
asQWORD zero = 0;
int size = engine->GetSizeOfPrimitiveType(m_typeId);
*(bool*)value = memcmp(&m_valueInt, &zero, size) == 0 ? false : true;
}
}
}
// It was not possible to retrieve the value using the desired typeId
return false;
}
const void * CScriptDictValue::GetAddressOfValue() const
{
if( (m_typeId & asTYPEID_MASK_OBJECT) && !(m_typeId & asTYPEID_OBJHANDLE) )
{
// Return the address to the object directly
return m_valueObj;
}
// Return the address of the primitive or the pointer to the object
return reinterpret_cast<const void*>(&m_valueObj);
}
bool CScriptDictValue::Get(asIScriptEngine *engine, asINT64 &value) const
{
return Get(engine, &value, asTYPEID_INT64);
}
bool CScriptDictValue::Get(asIScriptEngine *engine, double &value) const
{
return Get(engine, &value, asTYPEID_DOUBLE);
}
int CScriptDictValue::GetTypeId() const
{
return m_typeId;
}
static void CScriptDictValue_Construct(void *mem)
{
new(mem) CScriptDictValue();
}
static void CScriptDictValue_Destruct(CScriptDictValue *obj)
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
asIScriptEngine *engine = ctx->GetEngine();
obj->FreeValue(engine);
}
obj->~CScriptDictValue();
}
static CScriptDictValue &CScriptDictValue_opAssign(void *ref, int typeId, CScriptDictValue *obj)
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
asIScriptEngine *engine = ctx->GetEngine();
obj->Set(engine, ref, typeId);
}
return *obj;
}
static CScriptDictValue &CScriptDictValue_opAssign(const CScriptDictValue &other, CScriptDictValue *obj)
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
asIScriptEngine *engine = ctx->GetEngine();
obj->Set(engine, const_cast<CScriptDictValue&>(other));
}
return *obj;
}
static CScriptDictValue &CScriptDictValue_opAssign(double val, CScriptDictValue *obj)
{
return CScriptDictValue_opAssign(&val, asTYPEID_DOUBLE, obj);
}
static CScriptDictValue &CScriptDictValue_opAssign(asINT64 val, CScriptDictValue *obj)
{
return CScriptDictValue_opAssign(&val, asTYPEID_INT64, obj);
}
static void CScriptDictValue_opCast(void *ref, int typeId, CScriptDictValue *obj)
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
asIScriptEngine *engine = ctx->GetEngine();
obj->Get(engine, ref, typeId);
}
}
static asINT64 CScriptDictValue_opConvInt(CScriptDictValue *obj)
{
asINT64 value;
CScriptDictValue_opCast(&value, asTYPEID_INT64, obj);
return value;
}
static double CScriptDictValue_opConvDouble(CScriptDictValue *obj)
{
double value;
CScriptDictValue_opCast(&value, asTYPEID_DOUBLE, obj);
return value;
}
//-------------------------------------------------------------------
// generic wrapper for CScriptDictValue
static void CScriptDictValue_opConvDouble_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
double value;
self->Get(gen->GetEngine(), value);
*(double*)gen->GetAddressOfReturnLocation() = value;
}
static void CScriptDictValue_opConvInt_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
asINT64 value;
self->Get(gen->GetEngine(), value);
*(asINT64*)gen->GetAddressOfReturnLocation() = value;
}
static void CScriptDictValue_opCast_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
self->Get(gen->GetEngine(), gen->GetArgAddress(0), gen->GetArgTypeId(0));
}
static void CScriptDictValue_opAssign_int64_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
*(CScriptDictValue**)gen->GetAddressOfReturnLocation() = &CScriptDictValue_opAssign((asINT64)gen->GetArgQWord(0), self);
}
static void CScriptDictValue_opAssign_double_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
*(CScriptDictValue**)gen->GetAddressOfReturnLocation() = &CScriptDictValue_opAssign(gen->GetArgDouble(0), self);
}
static void CScriptDictValue_opAssign_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
*(CScriptDictValue**)gen->GetAddressOfReturnLocation() = &CScriptDictValue_opAssign(gen->GetArgAddress(0), gen->GetArgTypeId(0), self);
}
static void CScriptDictValue_opCopyAssign_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
*(CScriptDictValue**)gen->GetAddressOfReturnLocation() = &CScriptDictValue_opAssign(*reinterpret_cast<CScriptDictValue*>(gen->GetArgAddress(0)), self);
}
static void CScriptDictValue_Construct_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
CScriptDictValue_Construct(self);
}
static void CScriptDictValue_Destruct_Generic(asIScriptGeneric *gen)
{
CScriptDictValue *self = (CScriptDictValue*)gen->GetObject();
CScriptDictValue_Destruct(self);
}
//--------------------------------------------------------------------------
// Register the type
void RegisterScriptDictionary(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptDictionary_Generic(engine);
else
RegisterScriptDictionary_Native(engine);
}
void RegisterScriptDictionary_Native(asIScriptEngine *engine)
{
int r;
// The array<string> type must be available
assert( engine->GetTypeInfoByDecl("array<string>") );
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the correct flags that represents the C++ class
r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asGetTypeTraits<CScriptDictValue>()); assert( r >= 0 );
#else
r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_APP_CLASS_CD); assert( r >= 0 );
#endif
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptDictValue_Construct), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptDictValue_Destruct), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const dictionaryValue &in)", asFUNCTIONPR(CScriptDictValue_opAssign, (const CScriptDictValue &, CScriptDictValue *), CScriptDictValue &), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opHndlAssign(const ?&in)", asFUNCTIONPR(CScriptDictValue_opAssign, (void *, int, CScriptDictValue*), CScriptDictValue &), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const ?&in)", asFUNCTIONPR(CScriptDictValue_opAssign, (void *, int, CScriptDictValue*), CScriptDictValue &), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(double)", asFUNCTIONPR(CScriptDictValue_opAssign, (double, CScriptDictValue*), CScriptDictValue &), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(int64)", asFUNCTIONPR(CScriptDictValue_opAssign, (asINT64, CScriptDictValue*), CScriptDictValue &), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "void opCast(?&out)", asFUNCTIONPR(CScriptDictValue_opCast, (void *, int, CScriptDictValue*), void), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "void opConv(?&out)", asFUNCTIONPR(CScriptDictValue_opCast, (void *, int, CScriptDictValue*), void), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "int64 opConv()", asFUNCTIONPR(CScriptDictValue_opConvInt, (CScriptDictValue*), asINT64), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "double opConv()", asFUNCTIONPR(CScriptDictValue_opConvDouble, (CScriptDictValue*), double), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
// Use the generic interface to construct the object since we need the engine pointer, we could also have retrieved the engine pointer from the active context
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_LIST_FACTORY, "dictionary @f(int &in) {repeat {string, ?}}", asFUNCTION(ScriptDictionaryListFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptDictionary,AddRef), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptDictionary,Release), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asMETHODPR(CScriptDictionary, operator=, (const CScriptDictionary &), CScriptDictionary&), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const ?&in)", asMETHODPR(CScriptDictionary,Set,(const dictKey_t&,void*,int),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asMETHODPR(CScriptDictionary,Get,(const dictKey_t&,void*,int) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const int64&in)", asMETHODPR(CScriptDictionary,Set,(const dictKey_t&,const asINT64&),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asMETHODPR(CScriptDictionary,Get,(const dictKey_t&,asINT64&) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const double&in)", asMETHODPR(CScriptDictionary,Set,(const dictKey_t&,const double&),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asMETHODPR(CScriptDictionary,Get,(const dictKey_t&,double&) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asMETHOD(CScriptDictionary,Exists), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool delete(const string &in)", asMETHOD(CScriptDictionary,Delete), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asMETHOD(CScriptDictionary,GetKeys), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionaryValue &opIndex(const string &in)", asMETHODPR(CScriptDictionary, operator[], (const dictKey_t &), CScriptDictValue*), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "const dictionaryValue &opIndex(const string &in) const", asMETHODPR(CScriptDictionary, operator[], (const dictKey_t &) const, const CScriptDictValue*), asCALL_THISCALL); assert( r >= 0 );
// Register GC behaviours
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptDictionary,GetRefCount), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptDictionary,SetGCFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptDictionary,GetGCFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictionary,EnumReferences), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictionary,ReleaseAllReferences), asCALL_THISCALL); assert( r >= 0 );
#if AS_USE_STLNAMES == 1
// Same as isEmpty
r = engine->RegisterObjectMethod("dictionary", "bool empty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
// Same as getSize
r = engine->RegisterObjectMethod("dictionary", "uint size() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
// Same as delete
r = engine->RegisterObjectMethod("dictionary", "void erase(const string &in)", asMETHOD(CScriptDictionary,Delete), asCALL_THISCALL); assert( r >= 0 );
// Same as deleteAll
r = engine->RegisterObjectMethod("dictionary", "void clear()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
#endif
// Cache some things the dictionary will need at runtime
SDictionaryCache::Setup(engine);
}
void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
{
int r;
// Register the cleanup callback for the object type cache
engine->SetEngineUserDataCleanupCallback(SDictionaryCache::Cleanup, DICTIONARY_CACHE);
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the correct flags that represents the C++ class
r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asGetTypeTraits<CScriptDictValue>()); assert( r >= 0 );
#else
r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_APP_CLASS_CD); assert( r >= 0 );
#endif
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptDictValue_Construct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptDictValue_Destruct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const dictionaryValue &in)", asFUNCTION(CScriptDictValue_opCopyAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opHndlAssign(const ?&in)", asFUNCTION(CScriptDictValue_opAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const ?&in)", asFUNCTION(CScriptDictValue_opAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(double)", asFUNCTION(CScriptDictValue_opAssign_double_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(int64)", asFUNCTION(CScriptDictValue_opAssign_int64_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "void opCast(?&out)", asFUNCTION(CScriptDictValue_opCast_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "void opConv(?&out)", asFUNCTION(CScriptDictValue_opCast_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "int64 opConv()", asFUNCTION(CScriptDictValue_opConvInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionaryValue", "double opConv()", asFUNCTION(CScriptDictValue_opConvDouble_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_LIST_FACTORY, "dictionary @f(int &in) {repeat {string, ?}}", asFUNCTION(ScriptDictionaryListFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptDictionaryAddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptDictionaryRelease_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asFUNCTION(ScriptDictionaryAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const ?&in)", asFUNCTION(ScriptDictionarySet_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asFUNCTION(ScriptDictionaryGet_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const int64&in)", asFUNCTION(ScriptDictionarySetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asFUNCTION(ScriptDictionaryGetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const double&in)", asFUNCTION(ScriptDictionarySetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asFUNCTION(ScriptDictionaryGetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asFUNCTION(ScriptDictionaryExists_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asFUNCTION(ScriptDictionaryIsEmpty_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asFUNCTION(ScriptDictionaryGetSize_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool delete(const string &in)", asFUNCTION(ScriptDictionaryDelete_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asFUNCTION(ScriptDictionaryDeleteAll_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asFUNCTION(CScriptDictionaryGetKeys_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionaryValue &opIndex(const string &in)", asFUNCTION(CScriptDictionary_opIndex_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "const dictionaryValue &opIndex(const string &in) const", asFUNCTION(CScriptDictionary_opIndex_const_Generic), asCALL_GENERIC); assert( r >= 0 );
// Register GC behaviours
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptDictionaryGetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptDictionarySetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptDictionaryGetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryEnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryReleaseAllReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
// Cache some things the dictionary will need at runtime
SDictionaryCache::Setup(engine);
}
//------------------------------------------------------------------
// Iterator implementation
CScriptDictionary::CIterator CScriptDictionary::begin() const
{
return CIterator(*this, dict.begin());
}
CScriptDictionary::CIterator CScriptDictionary::end() const
{
return CIterator(*this, dict.end());
}
CScriptDictionary::CIterator CScriptDictionary::find(const dictKey_t &key) const
{
return CIterator(*this, dict.find(key));
}
CScriptDictionary::CIterator::CIterator(
const CScriptDictionary &dict,
dictMap_t::const_iterator it)
: m_it(it), m_dict(dict)
{}
void CScriptDictionary::CIterator::operator++()
{
++m_it;
}
void CScriptDictionary::CIterator::operator++(int)
{
++m_it;
// Normally the post increment would return a copy of the object with the original state,
// but it is rarely used so we skip this extra copy to avoid unnecessary overhead
}
CScriptDictionary::CIterator &CScriptDictionary::CIterator::operator*()
{
return *this;
}
bool CScriptDictionary::CIterator::operator==(const CIterator &other) const
{
return m_it == other.m_it;
}
bool CScriptDictionary::CIterator::operator!=(const CIterator &other) const
{
return m_it != other.m_it;
}
const dictKey_t &CScriptDictionary::CIterator::GetKey() const
{
return m_it->first;
}
int CScriptDictionary::CIterator::GetTypeId() const
{
return m_it->second.m_typeId;
}
bool CScriptDictionary::CIterator::GetValue(asINT64 &value) const
{
return m_it->second.Get(m_dict.engine, &value, asTYPEID_INT64);
}
bool CScriptDictionary::CIterator::GetValue(double &value) const
{
return m_it->second.Get(m_dict.engine, &value, asTYPEID_DOUBLE);
}
bool CScriptDictionary::CIterator::GetValue(void *value, int typeId) const
{
return m_it->second.Get(m_dict.engine, value, typeId);
}
const void *CScriptDictionary::CIterator::GetAddressOfValue() const
{
return m_it->second.GetAddressOfValue();
}
END_AS_NAMESPACE
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