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scripthelper.cpp « scripthelper « add_on « angelscript « Scripting « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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#include <string.h>
#include "scripthelper.h"
#include <assert.h>
#include <stdio.h>
#include <fstream>
#include <set>
#include <stdlib.h>

using namespace std;

BEGIN_AS_NAMESPACE

int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result) {
    // TODO: If a lot of script objects are going to be compared, e.g. when sorting an array,
    //       then the method id and context should be cached between calls.

    int retval = -1;
    asIScriptFunction *func = 0;

    asITypeInfo *ti = engine->GetTypeInfoById(typeId);
    if (ti) {
        // Check if the object type has a compatible opCmp method
        for (asUINT n = 0; n < ti->GetMethodCount(); n++) {
            asIScriptFunction *f = ti->GetMethodByIndex(n);
            asDWORD flags;
            if (strcmp(f->GetName(), "opCmp") == 0 &&
                f->GetReturnTypeId(&flags) == asTYPEID_INT32 &&
                flags == asTM_NONE &&
                f->GetParamCount() == 1) {
                int paramTypeId;
                f->GetParam(0, &paramTypeId, &flags);

                // The parameter must be an input reference of the same type
                // If the reference is a inout reference, then it must also be read-only
                if (!(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)))
                    break;

                // Found the method
                func = f;
                break;
            }
        }
    }

    if (func) {
        // Call the method
        asIScriptContext *ctx = engine->CreateContext();
        ctx->Prepare(func);
        ctx->SetObject(lobj);
        ctx->SetArgAddress(0, robj);
        int r = ctx->Execute();
        if (r == asEXECUTION_FINISHED) {
            result = (int)ctx->GetReturnDWord();

            // The comparison was successful
            retval = 0;
        }
        ctx->Release();
    }

    return retval;
}

int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result) {
    // TODO: If a lot of script objects are going to be compared, e.g. when searching for an
    //       entry in a set, then the method and context should be cached between calls.

    int retval = -1;
    asIScriptFunction *func = 0;

    asITypeInfo *ti = engine->GetTypeInfoById(typeId);
    if (ti) {
        // Check if the object type has a compatible opEquals method
        for (asUINT n = 0; n < ti->GetMethodCount(); n++) {
            asIScriptFunction *f = ti->GetMethodByIndex(n);
            asDWORD flags;
            if (strcmp(f->GetName(), "opEquals") == 0 &&
                f->GetReturnTypeId(&flags) == asTYPEID_BOOL &&
                flags == asTM_NONE &&
                f->GetParamCount() == 1) {
                int paramTypeId;
                f->GetParam(0, &paramTypeId, &flags);

                // The parameter must be an input reference of the same type
                // If the reference is a inout reference, then it must also be read-only
                if (!(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)))
                    break;

                // Found the method
                func = f;
                break;
            }
        }
    }

    if (func) {
        // Call the method
        asIScriptContext *ctx = engine->CreateContext();
        ctx->Prepare(func);
        ctx->SetObject(lobj);
        ctx->SetArgAddress(0, robj);
        int r = ctx->Execute();
        if (r == asEXECUTION_FINISHED) {
            result = ctx->GetReturnByte() ? true : false;

            // The comparison was successful
            retval = 0;
        }
        ctx->Release();
    } else {
        // If the opEquals method doesn't exist, then we try with opCmp instead
        int relation;
        retval = CompareRelation(engine, lobj, robj, typeId, relation);
        if (retval >= 0)
            result = relation == 0 ? true : false;
    }

    return retval;
}

int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod, asIScriptContext *ctx) {
    return ExecuteString(engine, code, 0, asTYPEID_VOID, mod, ctx);
}

int ExecuteString(asIScriptEngine *engine, const char *code, void *ref, int refTypeId, asIScriptModule *mod, asIScriptContext *ctx) {
    // Wrap the code in a function so that it can be compiled and executed
    string funcCode = " ExecuteString() {\n";
    funcCode += code;
    funcCode += "\n;}";

    // Determine the return type based on the type of the ref arg
    funcCode = engine->GetTypeDeclaration(refTypeId, true) + funcCode;

    // GetModule will free unused types, so to be on the safe side we'll hold on to a reference to the type
    asITypeInfo *type = 0;
    if (refTypeId & asTYPEID_MASK_OBJECT) {
        type = engine->GetTypeInfoById(refTypeId);
        if (type)
            type->AddRef();
    }

    // If no module was provided, get a dummy from the engine
    asIScriptModule *execMod = mod ? mod : engine->GetModule("ExecuteString", asGM_ALWAYS_CREATE);

    // Now it's ok to release the type
    if (type)
        type->Release();

    // Compile the function that can be executed
    asIScriptFunction *func = 0;
    int r = execMod->CompileFunction("ExecuteString", funcCode.c_str(), -1, 0, &func);
    if (r < 0)
        return r;

    // If no context was provided, request a new one from the engine
    asIScriptContext *execCtx = ctx ? ctx : engine->RequestContext();
    r = execCtx->Prepare(func);
    if (r >= 0) {
        // Execute the function
        r = execCtx->Execute();

        // Unless the provided type was void retrieve it's value
        if (ref != 0 && refTypeId != asTYPEID_VOID) {
            if (refTypeId & asTYPEID_OBJHANDLE) {
                // Expect the pointer to be null to start with
                assert(*reinterpret_cast<void **>(ref) == 0);
                *reinterpret_cast<void **>(ref) = *reinterpret_cast<void **>(execCtx->GetAddressOfReturnValue());
                engine->AddRefScriptObject(*reinterpret_cast<void **>(ref), engine->GetTypeInfoById(refTypeId));
            } else if (refTypeId & asTYPEID_MASK_OBJECT) {
                // Expect the pointer to point to a valid object
                assert(*reinterpret_cast<void **>(ref) != 0);
                engine->AssignScriptObject(ref, execCtx->GetAddressOfReturnValue(), engine->GetTypeInfoById(refTypeId));
            } else {
                // Copy the primitive value
                memcpy(ref, execCtx->GetAddressOfReturnValue(), engine->GetSizeOfPrimitiveType(refTypeId));
            }
        }
    }

    // Clean up
    func->Release();
    if (!ctx) engine->ReturnContext(execCtx);

    return r;
}

int WriteConfigToFile(asIScriptEngine *engine, const char *filename) {
    ofstream strm;
    strm.open(filename);

    return WriteConfigToStream(engine, strm);
}

int WriteConfigToStream(asIScriptEngine *engine, ostream &strm) {
    // A helper function for escaping quotes in default arguments
    struct Escape {
        static string Quotes(const char *decl) {
            string str = decl;
            size_t pos = 0;
            for (;;) {
                // Find " characters
                pos = str.find('\"', pos);
                if (pos == string::npos)
                    break;

                // Add a \ to escape them
                str.insert(pos, "\\");
                pos += 2;
            }

            return str;
        }
    };

    int c, n;

    asDWORD currAccessMask = 0;
    string currNamespace = "";
    engine->SetDefaultNamespace("");

    // Export the engine version, just for info
    strm << "// AngelScript " << asGetLibraryVersion() << "\n";
    strm << "// Lib options " << asGetLibraryOptions() << "\n";

    // Export the relevant engine properties
    strm << "// Engine properties\n";
    for (n = 0; n < asEP_LAST_PROPERTY; n++)
        strm << "ep " << n << " " << engine->GetEngineProperty(asEEngineProp(n)) << "\n";

    // Make sure the default array type is expanded to the template form
    bool expandDefArrayToTempl = engine->GetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL) ? true : false;
    engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, true);

    // Write enum types and their values
    strm << "\n// Enums\n";
    c = engine->GetEnumCount();
    for (n = 0; n < c; n++) {
        asITypeInfo *ti = engine->GetEnumByIndex(n);
        asDWORD accessMask = ti->GetAccessMask();
        if (accessMask != currAccessMask) {
            strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
            currAccessMask = accessMask;
        }
        const char *nameSpace = ti->GetNamespace();
        if (nameSpace != currNamespace) {
            strm << "namespace \"" << nameSpace << "\"\n";
            currNamespace = nameSpace;
            engine->SetDefaultNamespace(currNamespace.c_str());
        }
        const char *enumName = ti->GetName();
        strm << "enum " << enumName << "\n";
        for (asUINT m = 0; m < ti->GetEnumValueCount(); m++) {
            const char *valName;
            int val;
            valName = ti->GetEnumValueByIndex(m, &val);
            strm << "enumval " << enumName << " " << valName << " " << val << "\n";
        }
    }

    // Enumerate all types
    strm << "\n// Types\n";

    // Keep a list of the template types, as the methods for these need to be exported first
    set<asITypeInfo *> templateTypes;

    c = engine->GetObjectTypeCount();
    for (n = 0; n < c; n++) {
        asITypeInfo *type = engine->GetObjectTypeByIndex(n);
        asDWORD accessMask = type->GetAccessMask();
        if (accessMask != currAccessMask) {
            strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
            currAccessMask = accessMask;
        }
        const char *nameSpace = type->GetNamespace();
        if (nameSpace != currNamespace) {
            strm << "namespace \"" << nameSpace << "\"\n";
            currNamespace = nameSpace;
            engine->SetDefaultNamespace(currNamespace.c_str());
        }
        if (type->GetFlags() & asOBJ_SCRIPT_OBJECT) {
            // This should only be interfaces
            assert(type->GetSize() == 0);

            strm << "intf " << type->GetName() << "\n";
        } else {
            // Only the type flags are necessary. The application flags are application
            // specific and doesn't matter to the offline compiler. The object size is also
            // unnecessary for the offline compiler
            strm << "objtype \"" << engine->GetTypeDeclaration(type->GetTypeId()) << "\" " << (unsigned int)(type->GetFlags() & asOBJ_MASK_VALID_FLAGS) << "\n";

            // Store the template types (but not template instances)
            if ((type->GetFlags() & asOBJ_TEMPLATE) && type->GetSubType() && (type->GetSubType()->GetFlags() & asOBJ_TEMPLATE_SUBTYPE))
                templateTypes.insert(type);
        }
    }

    c = engine->GetTypedefCount();
    for (n = 0; n < c; n++) {
        asITypeInfo *ti = engine->GetTypedefByIndex(n);
        const char *nameSpace = ti->GetNamespace();
        if (nameSpace != currNamespace) {
            strm << "namespace \"" << nameSpace << "\"\n";
            currNamespace = nameSpace;
            engine->SetDefaultNamespace(currNamespace.c_str());
        }
        asDWORD accessMask = ti->GetAccessMask();
        if (accessMask != currAccessMask) {
            strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
            currAccessMask = accessMask;
        }
        strm << "typedef " << ti->GetName() << " \"" << engine->GetTypeDeclaration(ti->GetTypedefTypeId()) << "\"\n";
    }

    c = engine->GetFuncdefCount();
    for (n = 0; n < c; n++) {
        asITypeInfo *funcDef = engine->GetFuncdefByIndex(n);
        asDWORD accessMask = funcDef->GetAccessMask();
        const char *nameSpace = funcDef->GetNamespace();
        // Child funcdefs do not have any namespace, as they belong to the parent object
        if (nameSpace && nameSpace != currNamespace) {
            strm << "namespace \"" << nameSpace << "\"\n";
            currNamespace = nameSpace;
            engine->SetDefaultNamespace(currNamespace.c_str());
        }
        if (accessMask != currAccessMask) {
            strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
            currAccessMask = accessMask;
        }
        strm << "funcdef \"" << funcDef->GetFuncdefSignature()->GetDeclaration() << "\"\n";
    }

    // A helper for writing object type members
    struct TypeWriter {
        static void Write(asIScriptEngine *engine, ostream &strm, asITypeInfo *type, string &currNamespace, asDWORD &currAccessMask) {
            const char *nameSpace = type->GetNamespace();
            if (nameSpace != currNamespace) {
                strm << "namespace \"" << nameSpace << "\"\n";
                currNamespace = nameSpace;
                engine->SetDefaultNamespace(currNamespace.c_str());
            }
            string typeDecl = engine->GetTypeDeclaration(type->GetTypeId());
            if (type->GetFlags() & asOBJ_SCRIPT_OBJECT) {
                for (asUINT m = 0; m < type->GetMethodCount(); m++) {
                    asIScriptFunction *func = type->GetMethodByIndex(m);
                    asDWORD accessMask = func->GetAccessMask();
                    if (accessMask != currAccessMask) {
                        strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
                        currAccessMask = accessMask;
                    }
                    strm << "intfmthd " << typeDecl.c_str() << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
                }
            } else {
                asUINT m;
                for (m = 0; m < type->GetFactoryCount(); m++) {
                    asIScriptFunction *func = type->GetFactoryByIndex(m);
                    asDWORD accessMask = func->GetAccessMask();
                    if (accessMask != currAccessMask) {
                        strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
                        currAccessMask = accessMask;
                    }
                    strm << "objbeh \"" << typeDecl.c_str() << "\" " << asBEHAVE_FACTORY << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
                }
                for (m = 0; m < type->GetBehaviourCount(); m++) {
                    asEBehaviours beh;
                    asIScriptFunction *func = type->GetBehaviourByIndex(m, &beh);

                    if (beh == asBEHAVE_CONSTRUCT)
                        // Prefix 'void'
                        strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"void " << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
                    else if (beh == asBEHAVE_DESTRUCT)
                        // Prefix 'void' and remove ~
                        strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"void " << Escape::Quotes(func->GetDeclaration(false)).c_str() + 1 << "\"\n";
                    else
                        strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
                }
                for (m = 0; m < type->GetMethodCount(); m++) {
                    asIScriptFunction *func = type->GetMethodByIndex(m);
                    asDWORD accessMask = func->GetAccessMask();
                    if (accessMask != currAccessMask) {
                        strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
                        currAccessMask = accessMask;
                    }
                    strm << "objmthd \"" << typeDecl.c_str() << "\" \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
                }
                for (m = 0; m < type->GetPropertyCount(); m++) {
                    asDWORD accessMask;
                    type->GetProperty(m, 0, 0, 0, 0, 0, 0, &accessMask);
                    if (accessMask != currAccessMask) {
                        strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
                        currAccessMask = accessMask;
                    }
                    strm << "objprop \"" << typeDecl.c_str() << "\" \"" << type->GetPropertyDeclaration(m) << "\"";

                    // Save information about composite properties
                    int compositeOffset;
                    bool isCompositeIndirect;
                    type->GetProperty(m, 0, 0, 0, 0, 0, 0, 0, &compositeOffset, &isCompositeIndirect);
                    strm << " " << compositeOffset << " " << (isCompositeIndirect ? "1" : "0") << "\n";
                }
            }
        }
    };

    // Write the members of the template types, so they can be fully registered before any other type uses them
    // TODO: Order the template types based on dependency to avoid failure if one type uses instances of another
    strm << "\n// Template type members\n";
    for (auto type : templateTypes) {
        TypeWriter::Write(engine, strm, type, currNamespace, currAccessMask);
    }

    // Write the object types members
    strm << "\n// Type members\n";

    c = engine->GetObjectTypeCount();
    for (n = 0; n < c; n++) {
        asITypeInfo *type = engine->GetObjectTypeByIndex(n);
        if (templateTypes.find(type) == templateTypes.end())
            TypeWriter::Write(engine, strm, type, currNamespace, currAccessMask);
    }

    // Write functions
    strm << "\n// Functions\n";

    c = engine->GetGlobalFunctionCount();
    for (n = 0; n < c; n++) {
        asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n);
        const char *nameSpace = func->GetNamespace();
        if (nameSpace != currNamespace) {
            strm << "namespace \"" << nameSpace << "\"\n";
            currNamespace = nameSpace;
            engine->SetDefaultNamespace(currNamespace.c_str());
        }
        asDWORD accessMask = func->GetAccessMask();
        if (accessMask != currAccessMask) {
            strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
            currAccessMask = accessMask;
        }
        strm << "func \"" << Escape::Quotes(func->GetDeclaration()).c_str() << "\"\n";
    }

    // Write global properties
    strm << "\n// Properties\n";

    c = engine->GetGlobalPropertyCount();
    for (n = 0; n < c; n++) {
        const char *name;
        int typeId;
        bool isConst;
        asDWORD accessMask;
        const char *nameSpace;
        engine->GetGlobalPropertyByIndex(n, &name, &nameSpace, &typeId, &isConst, 0, 0, &accessMask);
        if (accessMask != currAccessMask) {
            strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
            currAccessMask = accessMask;
        }
        if (nameSpace != currNamespace) {
            strm << "namespace \"" << nameSpace << "\"\n";
            currNamespace = nameSpace;
            engine->SetDefaultNamespace(currNamespace.c_str());
        }
        strm << "prop \"" << (isConst ? "const " : "") << engine->GetTypeDeclaration(typeId) << " " << name << "\"\n";
    }

    // Write string factory
    strm << "\n// String factory\n";

    // Reset the namespace for the string factory and default array type
    if ("" != currNamespace) {
        strm << "namespace \"\"\n";
        currNamespace = "";
        engine->SetDefaultNamespace("");
    }

    asDWORD flags = 0;
    int typeId = engine->GetStringFactoryReturnTypeId(&flags);
    if (typeId > 0)
        strm << "strfactory \"" << ((flags & asTM_CONST) ? "const " : "") << engine->GetTypeDeclaration(typeId) << ((flags & asTM_INOUTREF) ? "&" : "") << "\"\n";

    // Write default array type
    strm << "\n// Default array type\n";
    typeId = engine->GetDefaultArrayTypeId();
    if (typeId > 0)
        strm << "defarray \"" << engine->GetTypeDeclaration(typeId) << "\"\n";

    // Restore original settings
    engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, expandDefArrayToTempl);

    return 0;
}

int ConfigEngineFromStream(asIScriptEngine *engine, istream &strm, const char *configFile, asIStringFactory *stringFactory) {
    int r;

    // Some helper functions for parsing the configuration
    struct in {
        static asETokenClass GetToken(asIScriptEngine *engine, string &token, const string &text, asUINT &pos) {
            asUINT len = 0;
            asETokenClass t = engine->ParseToken(&text[pos], text.length() - pos, &len);
            while ((t == asTC_WHITESPACE || t == asTC_COMMENT) && pos < text.length()) {
                pos += len;
                t = engine->ParseToken(&text[pos], text.length() - pos, &len);
            }

            token.assign(&text[pos], len);

            pos += len;

            return t;
        }

        static void ReplaceSlashQuote(string &str) {
            size_t pos = 0;
            for (;;) {
                // Search for \" in the string
                pos = str.find("\\\"", pos);
                if (pos == string::npos)
                    break;

                // Remove the \ character
                str.erase(pos, 1);
            }
        }

        static asUINT GetLineNumber(const string &text, asUINT pos) {
            asUINT count = 1;
            for (asUINT n = 0; n < pos; n++)
                if (text[n] == '\n')
                    count++;

            return count;
        }
    };

    // Since we are only going to compile the script and never actually execute it,
    // we turn off the initialization of global variables, so that the compiler can
    // just register dummy types and functions for the application interface.
    r = engine->SetEngineProperty(asEP_INIT_GLOBAL_VARS_AFTER_BUILD, false);
    assert(r >= 0);

    // Read the entire file
    char buffer[1000];
    string config;
    do {
        strm.getline(buffer, 1000);
        config += buffer;
        config += "\n";
    } while (!strm.eof() && strm.good());

    // Process the configuration file and register each entity
    asUINT pos = 0;
    while (pos < config.length()) {
        string token;
        // TODO: The position where the initial token is found should be stored for error messages
        in::GetToken(engine, token, config, pos);
        if (token == "ep") {
            string tmp;
            in::GetToken(engine, tmp, config, pos);

            asEEngineProp ep = asEEngineProp(atol(tmp.c_str()));

            // Only set properties that affect the compiler
            if (ep != asEP_COPY_SCRIPT_SECTIONS &&
                ep != asEP_MAX_STACK_SIZE &&
                ep != asEP_INIT_GLOBAL_VARS_AFTER_BUILD &&
                ep != asEP_EXPAND_DEF_ARRAY_TO_TMPL &&
                ep != asEP_AUTO_GARBAGE_COLLECT) {
                // Get the value for the property
                in::GetToken(engine, tmp, config, pos);
                stringstream s(tmp);
                asPWORD value;

                s >> value;

                engine->SetEngineProperty(ep, value);
            }
        } else if (token == "namespace") {
            string ns;
            in::GetToken(engine, ns, config, pos);
            ns = ns.substr(1, ns.length() - 2);

            r = engine->SetDefaultNamespace(ns.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to set namespace");
                return -1;
            }
        } else if (token == "access") {
            string maskStr;
            in::GetToken(engine, maskStr, config, pos);
            asDWORD mask = strtoul(maskStr.c_str(), 0, 16);
            engine->SetDefaultAccessMask(mask);
        } else if (token == "objtype") {
            string name, flags;
            in::GetToken(engine, name, config, pos);
            name = name.substr(1, name.length() - 2);
            in::GetToken(engine, flags, config, pos);

            // The size of the value type doesn't matter, because the
            // engine must adjust it anyway for different platforms
            r = engine->RegisterObjectType(name.c_str(), (atol(flags.c_str()) & asOBJ_VALUE) ? 1 : 0, atol(flags.c_str()));
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object type");
                return -1;
            }
        } else if (token == "objbeh") {
            string name, behaviour, decl;
            in::GetToken(engine, name, config, pos);
            name = name.substr(1, name.length() - 2);
            in::GetToken(engine, behaviour, config, pos);
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);
            in::ReplaceSlashQuote(decl);

            // Remove the $ that the engine prefixes the behaviours with
            size_t n = decl.find('$');
            if (n != string::npos)
                decl[n] = ' ';

            asEBehaviours behave = static_cast<asEBehaviours>(atol(behaviour.c_str()));
            if (behave == asBEHAVE_TEMPLATE_CALLBACK) {
                // TODO: How can we let the compiler register this? Maybe through a plug-in system? Or maybe by implementing the callback as a script itself
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_WARNING, "Cannot register template callback without the actual implementation");
            } else {
                r = engine->RegisterObjectBehaviour(name.c_str(), behave, decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
                if (r < 0) {
                    engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register behaviour");
                    return -1;
                }
            }
        } else if (token == "objmthd") {
            string name, decl;
            in::GetToken(engine, name, config, pos);
            name = name.substr(1, name.length() - 2);
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);
            in::ReplaceSlashQuote(decl);

            r = engine->RegisterObjectMethod(name.c_str(), decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object method");
                return -1;
            }
        } else if (token == "objprop") {
            string name, decl, compositeOffset, isCompositeIndirect;
            in::GetToken(engine, name, config, pos);
            name = name.substr(1, name.length() - 2);
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);
            in::GetToken(engine, compositeOffset, config, pos);
            in::GetToken(engine, isCompositeIndirect, config, pos);

            asITypeInfo *type = engine->GetTypeInfoById(engine->GetTypeIdByDecl(name.c_str()));
            if (type == 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Type doesn't exist for property registration");
                return -1;
            }

            // All properties must have different offsets in order to make them
            // distinct, so we simply register them with an incremental offset
            r = engine->RegisterObjectProperty(name.c_str(), decl.c_str(), type->GetPropertyCount(), compositeOffset != "0" ? type->GetPropertyCount() : 0, isCompositeIndirect != "0");
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object property");
                return -1;
            }
        } else if (token == "intf") {
            string name, size, flags;
            in::GetToken(engine, name, config, pos);

            r = engine->RegisterInterface(name.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register interface");
                return -1;
            }
        } else if (token == "intfmthd") {
            string name, decl;
            in::GetToken(engine, name, config, pos);
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);
            in::ReplaceSlashQuote(decl);

            r = engine->RegisterInterfaceMethod(name.c_str(), decl.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register interface method");
                return -1;
            }
        } else if (token == "func") {
            string decl;
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);
            in::ReplaceSlashQuote(decl);

            r = engine->RegisterGlobalFunction(decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register global function");
                return -1;
            }
        } else if (token == "prop") {
            string decl;
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);

            // All properties must have different offsets in order to make them
            // distinct, so we simply register them with an incremental offset.
            // The pointer must also be non-null so we add 1 to have a value.
            r = engine->RegisterGlobalProperty(decl.c_str(), reinterpret_cast<void *>(asPWORD(engine->GetGlobalPropertyCount() + 1)));
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register global property");
                return -1;
            }
        } else if (token == "strfactory") {
            string type;
            in::GetToken(engine, type, config, pos);
            type = type.substr(1, type.length() - 2);

            if (stringFactory == 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_WARNING, "Cannot register string factory without the actual implementation");
                return -1;
            } else {
                r = engine->RegisterStringFactory(type.c_str(), stringFactory);
                if (r < 0) {
                    engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register string factory");
                    return -1;
                }
            }
        } else if (token == "defarray") {
            string type;
            in::GetToken(engine, type, config, pos);
            type = type.substr(1, type.length() - 2);

            r = engine->RegisterDefaultArrayType(type.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register the default array type");
                return -1;
            }
        } else if (token == "enum") {
            string type;
            in::GetToken(engine, type, config, pos);

            r = engine->RegisterEnum(type.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register enum type");
                return -1;
            }
        } else if (token == "enumval") {
            string type, name, value;
            in::GetToken(engine, type, config, pos);
            in::GetToken(engine, name, config, pos);
            in::GetToken(engine, value, config, pos);

            r = engine->RegisterEnumValue(type.c_str(), name.c_str(), atol(value.c_str()));
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register enum value");
                return -1;
            }
        } else if (token == "typedef") {
            string type, decl;
            in::GetToken(engine, type, config, pos);
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);

            r = engine->RegisterTypedef(type.c_str(), decl.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register typedef");
                return -1;
            }
        } else if (token == "funcdef") {
            string decl;
            in::GetToken(engine, decl, config, pos);
            decl = decl.substr(1, decl.length() - 2);

            r = engine->RegisterFuncdef(decl.c_str());
            if (r < 0) {
                engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register funcdef");
                return -1;
            }
        }
    }

    return 0;
}

string GetExceptionInfo(asIScriptContext *ctx, bool showStack) {
    if (ctx->GetState() != asEXECUTION_EXCEPTION) return "";

    stringstream text;

    const asIScriptFunction *function = ctx->GetExceptionFunction();
    text << "func: " << function->GetDeclaration() << "\n";
    text << "modl: " << (function->GetModuleName() ? function->GetModuleName() : "") << "\n";
    text << "sect: " << (function->GetScriptSectionName() ? function->GetScriptSectionName() : "") << "\n";
    text << "line: " << ctx->GetExceptionLineNumber() << "\n";
    text << "desc: " << ctx->GetExceptionString() << "\n";

    if (showStack) {
        text << "--- call stack ---\n";
        for (asUINT n = 1; n < ctx->GetCallstackSize(); n++) {
            function = ctx->GetFunction(n);
            if (function) {
                if (function->GetFuncType() == asFUNC_SCRIPT) {
                    text << (function->GetScriptSectionName() ? function->GetScriptSectionName() : "") << " (" << ctx->GetLineNumber(n) << "): " << function->GetDeclaration() << "\n";
                } else {
                    // The context is being reused by the application for a nested call
                    text << "{...application...}: " << function->GetDeclaration() << "\n";
                }
            } else {
                // The context is being reused by the script engine for a nested call
                text << "{...script engine...}\n";
            }
        }
    }

    return text.str();
}

END_AS_NAMESPACE