Welcome to mirror list, hosted at ThFree Co, Russian Federation.

serializer.cpp « serializer « add_on « angelscript « Scripting « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a359fcddc6c03f377e53d96060e1a3f00da9f921 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
//
// CSerializer
//
// This code was based on the CScriptReloader written by FDsagizi
// http://www.gamedev.net/topic/604890-dynamic-reloading-script/
//

#include <assert.h>
#include <string.h> // strstr
#include <stdio.h>  // sprintf
#include "serializer.h"

using namespace std;

BEGIN_AS_NAMESPACE

///////////////////////////////////////////////////////////////////////////////////

CSerializer::CSerializer()
{
	m_engine = 0;
}

CSerializer::~CSerializer()
{
	// Extra objects need to be released, since they are not stored in 
	// the module and we cannot rely on the application releasing them
	for( size_t i = 0; i < m_extraObjects.size(); i++ )
	{
		SExtraObject &o = m_extraObjects[i];
		for( size_t i2 = 0; i2 < m_root.m_children.size(); i2++ )
		{
			if( m_root.m_children[i2]->m_originalPtr == o.originalObject && m_root.m_children[i2]->m_restorePtr )
				reinterpret_cast<asIScriptObject*>(m_root.m_children[i2]->m_restorePtr)->Release();
		}
	}

	// Clean the serialized values before we remove the user types
	m_root.Uninit();

	// Delete the user types
	std::map<std::string, CUserType*>::iterator it;
	for( it = m_userTypes.begin(); it != m_userTypes.end(); it++  )
		delete it->second;

	if( m_engine )
		m_engine->Release();
}

void CSerializer::AddUserType(CUserType *ref, const std::string &name)
{
	m_userTypes[name] = ref;
}

int CSerializer::Store(asIScriptModule *mod)
{
	m_mod = mod;

	// The engine must not be destroyed before we're completed, so we'll hold on to a reference
	mod->GetEngine()->AddRef();
	if( m_engine ) m_engine->Release();
	m_engine = mod->GetEngine();

	m_root.m_serializer = this;

	// First store global variables
	asUINT i;
	for( i = 0; i < mod->GetGlobalVarCount(); i++ )
	{
		const char *name, *nameSpace;
		int typeId;
		mod->GetGlobalVar(i, &name, &nameSpace, &typeId);
		m_root.m_children.push_back(new CSerializedValue(&m_root, name, nameSpace, mod->GetAddressOfGlobalVar(i), typeId));
	}

	// Second store extra objects
	for( i = 0; i < m_extraObjects.size(); i++ )
		m_root.m_children.push_back(new CSerializedValue(&m_root, "", "", m_extraObjects[i].originalObject, m_extraObjects[i].originalTypeId));

	// For the handles that were stored, we need to substitute the stored pointer
	// that is still pointing to the original object to an internal reference so
	// it can be restored later on.
	m_root.ReplaceHandles();

	return 0;
}

// Retrieve all global variables after reload script.
int CSerializer::Restore(asIScriptModule *mod)
{
	m_mod = mod;

	// The engine must not be destroyed before we're completed, so we'll hold on to a reference
	mod->GetEngine()->AddRef();
	if( m_engine ) m_engine->Release();
	m_engine = mod->GetEngine();

	// First restore extra objects, i.e. the ones that are not directly seen from the module's global variables
	asUINT i;
	for( i = 0; i < m_extraObjects.size(); i++ )
	{
		SExtraObject &o = m_extraObjects[i];
		asITypeInfo *type = m_mod->GetTypeInfoByName( o.originalClassName.c_str() );
		if( type )
		{
			for( size_t i2 = 0; i2 < m_root.m_children.size(); i2++ )
			{
				if( m_root.m_children[i2]->m_originalPtr == o.originalObject )
				{
					// Create a new script object, but don't call its constructor as we will initialize the members.
					// Calling the constructor may have unwanted side effects if for example the constructor changes
					// any outside entities, such as setting global variables to point to new objects, etc.
					void *newPtr = m_engine->CreateUninitializedScriptObject( type );
					m_root.m_children[i2]->Restore( newPtr, type->GetTypeId() ); 
				}
			}
		}
	}

	// Second restore the global variables
	asUINT varCount = mod->GetGlobalVarCount();
	for( i = 0; i < varCount; i++ )
	{
		const char *name, *nameSpace;
		int typeId;
		mod->GetGlobalVar(i, &name, &nameSpace, &typeId);

		CSerializedValue *v = m_root.FindByName(name, nameSpace);
		if( v )
			v->Restore(mod->GetAddressOfGlobalVar(i), typeId);
	}

	// The handles that were restored needs to be 
	// updated to point to their final objects.
	m_root.RestoreHandles();

	return 0;
}

void *CSerializer::GetPointerToRestoredObject(void *ptr)
{
	return m_root.GetPointerToRestoredObject( ptr );
}

void CSerializer::AddExtraObjectToStore( asIScriptObject *object )
{
	if( !object )
		return;

	// Check if the object hasn't been included already
	for( size_t i=0; i < m_extraObjects.size(); i++ )
		if( m_extraObjects[i].originalObject == object )
			return;

	SExtraObject o;
	o.originalObject    = object;
	o.originalClassName = object->GetObjectType()->GetName();
	o.originalTypeId    = object->GetTypeId();

	m_extraObjects.push_back( o );
}


///////////////////////////////////////////////////////////////////////////////////

CSerializedValue::CSerializedValue()
{
	Init();
}

CSerializedValue::CSerializedValue(CSerializedValue *parent, const std::string &name, const std::string &nameSpace, void *ref, int typeId) 
{
	Init();

	m_name       = name;
	m_nameSpace  = nameSpace;
	m_serializer = parent->m_serializer;
	Store(ref, typeId);
}

void CSerializedValue::Init()
{
	m_handlePtr   = 0;
	m_restorePtr  = 0;
	m_typeId      = 0;
	m_isInit      = false;
	m_serializer  = 0;
	m_userData    = 0;
	m_originalPtr = 0;
}

void CSerializedValue::Uninit()
{
	m_isInit = false;

	ClearChildren();

	if( m_userData )
	{
		CUserType *type = m_serializer->m_userTypes[m_typeName];
		if( type )
			type->CleanupUserData(this);
		m_userData = 0;
	}
}

void CSerializedValue::ClearChildren()
{
	// If this value is for an object handle that created an object during the restore
	// then it is necessary to release the handle here, so we won't get a memory leak
	if( (m_typeId & asTYPEID_OBJHANDLE) && m_children.size() == 1 && m_children[0]->m_restorePtr )
	{
		m_serializer->m_engine->ReleaseScriptObject(m_children[0]->m_restorePtr, m_serializer->m_engine->GetTypeInfoById(m_children[0]->m_typeId));
	}

	for( size_t n = 0; n < m_children.size(); n++ )
		delete m_children[n];
	m_children.clear();
}

CSerializedValue::~CSerializedValue()
{
	Uninit();
}

CSerializedValue *CSerializedValue::FindByName(const std::string &name, const std::string &nameSpace)
{
	for( size_t i = 0; i < m_children.size(); i++ )
		if( m_children[i]->m_name      == name &&
			m_children[i]->m_nameSpace == nameSpace )
			return m_children[i];

	return 0;
}

void  CSerializedValue::GetAllPointersOfChildren(std::vector<void*> *ptrs)
{
	ptrs->push_back(m_originalPtr);

	for( size_t i = 0; i < m_children.size(); ++i )
		m_children[i]->GetAllPointersOfChildren(ptrs);
}

CSerializedValue *CSerializedValue::FindByPtr(void *ptr)
{
	if( m_originalPtr == ptr )
		return this;

	for( size_t i = 0; i < m_children.size(); i++ )
	{
		CSerializedValue *find = m_children[i]->FindByPtr(ptr);
		if( find )
			return find;
	}

	return 0;
}

void *CSerializedValue::GetPointerToRestoredObject(void *ptr)
{
	if( m_originalPtr == ptr )
		return m_restorePtr;

	for( size_t i = 0; i < m_children.size(); ++i )
	{
		void *ret = m_children[i]->GetPointerToRestoredObject(ptr);
		if( ret )
			return ret;
	}

	return 0;
}

// find variable by ptr but looking only at those in the references, which will create a new object
CSerializedValue *CSerializedValue::FindByPtrInHandles(void *ptr)
{
	// if this handle created object
	if( (m_typeId & asTYPEID_OBJHANDLE) && m_children.size() == 1 )
	{
		if( m_children[0]->m_originalPtr == ptr )
			return this;
	}

	if( !(m_typeId & asTYPEID_OBJHANDLE) )
	{
		for( size_t i = 0; i < m_children.size(); i++ )
		{
			CSerializedValue *find = m_children[i]->FindByPtrInHandles(ptr);
			if( find )
				return find;
		}
	}

	return 0;
}

void CSerializedValue::Store(void *ref, int typeId)
{
	m_isInit = true;
	SetType(typeId);
	m_originalPtr = ref;

	if( m_typeId & asTYPEID_OBJHANDLE )
	{
		m_handlePtr = *(void**)ref;
	}
	else if( m_typeId & asTYPEID_SCRIPTOBJECT )
	{
		asIScriptObject *obj = (asIScriptObject *)ref;
		asITypeInfo *type = obj->GetObjectType();
		SetType(type->GetTypeId());

		// Store children 
		for( asUINT i = 0; i < type->GetPropertyCount(); i++ )
		{	
			int childId;
			const char *childName;
			type->GetProperty(i, &childName, &childId);

			m_children.push_back(new CSerializedValue(this, childName, "", obj->GetAddressOfProperty(i), childId));
		}	
	}
	else
	{
		int size = m_serializer->m_engine->GetSizeOfPrimitiveType(m_typeId);
		
		if( size == 0 )
		{
			// if it is user type( string, array, etc ... )
			if( m_serializer->m_userTypes[m_typeName] )
				m_serializer->m_userTypes[m_typeName]->Store(this, m_originalPtr);
			else
			{
				// POD-types can be stored without need for user type
				asITypeInfo *type = GetType();
				if( type && (type->GetFlags() & asOBJ_POD) )
					size = GetType()->GetSize();

				// It is not necessary to report an error here if it is not a POD-type as that will be done when restoring
			}
		}

		if( size )
		{
			m_mem.resize(size);
			memcpy(&m_mem[0], ref, size);
		}
	}
}

void CSerializedValue::Restore(void *ref, int typeId)
{
	if( !this || !m_isInit || !ref )
		return;

	// Verify that the stored type matched the new type of the value being restored
	if( typeId <= asTYPEID_DOUBLE && typeId != m_typeId ) return; // TODO: We may try to do a type conversion for primitives
	if( (typeId & ~asTYPEID_MASK_SEQNBR) ^ (m_typeId & ~asTYPEID_MASK_SEQNBR) ) return;
	asITypeInfo *type = m_serializer->m_engine->GetTypeInfoById(typeId);
	if( type && m_typeName != type->GetName() ) return;

	// Set the new pointer and type
	m_restorePtr = ref;
	SetType(typeId);

	// Restore the value
	if( m_typeId & asTYPEID_OBJHANDLE )
	{
		// if need create objects
		if( m_children.size() == 1 )
		{
			asITypeInfo *ctype = m_children[0]->GetType();

			if( ctype->GetFactoryCount() == 0 )
			{
				// There are no factories, so assume the same pointer is going to be used
				m_children[0]->m_restorePtr = m_handlePtr;

				// Increase the refCount for the object as it will be released upon clean-up
				m_serializer->m_engine->AddRefScriptObject(m_handlePtr, ctype);
			}
			else
			{
				// Create a new script object, but don't call its constructor as we will initialize the members. 
				// Calling the constructor may have unwanted side effects if for example the constructor changes
				// any outside entities, such as setting global variables to point to new objects, etc.
				void *newObject = m_serializer->m_engine->CreateUninitializedScriptObject(ctype);
				m_children[0]->Restore(newObject, ctype->GetTypeId());
			}
		}
	}
	else if( m_typeId & asTYPEID_SCRIPTOBJECT )
	{
		asIScriptObject *obj = (asIScriptObject *)ref;

		// Retrieve children
		for( asUINT i = 0; i < type->GetPropertyCount() ; i++ )
		{	
			const char *nameProperty;
			int ptypeId;
			type->GetProperty(i, &nameProperty, &ptypeId);
			
			CSerializedValue *var = FindByName(nameProperty, "");
			if( var )
				var->Restore(obj->GetAddressOfProperty(i), ptypeId);
		}
	}
	else
	{
		if( m_mem.size() )
		{
			// POD values can be restored with direct copy
			memcpy(ref, &m_mem[0], m_mem.size());
		}
		else if( m_serializer->m_userTypes[m_typeName] )
		{
			// user type restore
			m_serializer->m_userTypes[m_typeName]->Restore(this, m_restorePtr);
		}
		else
		{
			std::string str = "Cannot restore type '";
			str += type->GetName();
			str += "'";
			m_serializer->m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.c_str());
		}
	}
}

void CSerializedValue::CancelDuplicates(CSerializedValue *from)
{
	std::vector<void*> ptrs;
	from->GetAllPointersOfChildren(&ptrs);

	for( size_t i = 0; i < ptrs.size(); ++i )
	{
		CSerializedValue *find = m_serializer->m_root.FindByPtrInHandles(ptrs[i]);

		while( find )
		{
			// cancel create object
			find->ClearChildren();

			// Find next link to this ptr
			find = m_serializer->m_root.FindByPtrInHandles(ptrs[i]);
		}
	}
}

void CSerializedValue::ReplaceHandles()
{
	if( m_handlePtr )
	{
		// Find the object that the handle is referring to
		CSerializedValue *handle_to = m_serializer->m_root.FindByPtr(m_handlePtr);
		
		// If the object hasn't been stored yet...
		if( handle_to == 0 )
		{
			// Store the object now
			asITypeInfo *type = GetType();
			CSerializedValue *need_create = new CSerializedValue(this, m_name, m_nameSpace, m_handlePtr, type->GetTypeId()); 

			// Make sure all other handles that point to the same object 
			// are updated, so we don't end up creating duplicates 
			CancelDuplicates(need_create);

			m_children.push_back(need_create);
		}
	}

	// Replace the handles in the children too
	for( size_t i = 0; i < m_children.size(); ++i )
		m_children[i]->ReplaceHandles();
}

void CSerializedValue::RestoreHandles()
{
	if( m_typeId & asTYPEID_OBJHANDLE )
	{
		if( m_handlePtr )
		{
			// Find the object the handle is supposed to point to
			CSerializedValue *handleTo = m_serializer->m_root.FindByPtr(m_handlePtr);

			if( m_restorePtr && handleTo && handleTo->m_restorePtr )
			{
				asITypeInfo *type = m_serializer->m_engine->GetTypeInfoById(m_typeId);

				// If the handle is already pointing to something it must be released first
				if( *(void**)m_restorePtr )
					m_serializer->m_engine->ReleaseScriptObject(*(void**)m_restorePtr, type);

				// Update the internal pointer
				*(void**)m_restorePtr = handleTo->m_restorePtr;

				// Increase the reference
				m_serializer->m_engine->AddRefScriptObject(handleTo->m_restorePtr, type);
			}
		}
		else
		{
			// If the handle is pointing to something, we must release it to restore the null pointer
			if( m_restorePtr && *(void**)m_restorePtr )
			{
				m_serializer->m_engine->ReleaseScriptObject(*(void**)m_restorePtr, m_serializer->m_engine->GetTypeInfoById(m_typeId));
				*(void**)m_restorePtr = 0;
			}
		}
	}

	// Do the same for the children
	for( size_t i = 0; i < m_children.size(); ++i )
		m_children[i]->RestoreHandles();
}

void CSerializedValue::SetType(int typeId)
{
	m_typeId = typeId;

	asITypeInfo *type = m_serializer->m_engine->GetTypeInfoById(typeId);

	if( type )
		m_typeName = type->GetName();
}

asITypeInfo *CSerializedValue::GetType()
{
	if( !m_typeName.empty() )
	{
		int newTypeId = m_serializer->m_mod->GetTypeIdByDecl(m_typeName.c_str());
		return m_serializer->m_engine->GetTypeInfoById(newTypeId);
	}	

	return 0;
}

void CSerializedValue::SetUserData(void *data)
{
	m_userData = data;
}

void *CSerializedValue::GetUserData()
{
	return m_userData;
}

END_AS_NAMESPACE