Welcome to mirror list, hosted at ThFree Co, Russian Federation.

asfuncs.h « angelscript « Scripting « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2fd25922f9b370d6f236110495c168d5d869781b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
//-----------------------------------------------------------------------------
//           Name: asfuncs.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <string>
#include <map>
#include <cstdint>

class asIScriptContext;
struct asSMessageInfo;

void PrintString(std::string &str);
void MessageCallback(const asSMessageInfo *msg, void *param);

class SceneGraph;
class Engine;
class ASContext;
class MovementObject;

void AttachASNetwork(ASContext *context);
void AttachStringConvert(ASContext *context);
void AttachUIQueries(ASContext *context);
void AttachMathFuncs(ASContext *context);
void Attach3DMathFuncs(ASContext *context);
void AttachActiveCamera(ASContext *context);
void AttachMovementObjectCamera(ASContext *context, MovementObject *mo);
void AttachTimer(ASContext *context);
void AttachPhysics(ASContext *context);
void AttachSound(ASContext *context);
void AttachParticles(ASContext *context);
void AttachDebugDraw(ASContext *context);
void AttachDecals(ASContext *context);
void AttachEngine(ASContext *context);
void AttachScenegraph(ASContext *context, SceneGraph *scenegraph);
void AttachLevel(ASContext *context);
void AttachInterlevelData(ASContext *context);
void AttachIMGUI(ASContext *context);
void AttachIMGUIModding(ASContext *context);
void AttachNavMesh(ASContext *context);
void AttachMessages(ASContext *context);
void AttachScreenWidth(ASContext *context);
void AttachObject(ASContext *context);
void AttachPlaceholderObject(ASContext *context);
void AttachTokenIterator(ASContext *context);
void AttachError(ASContext *context);
void AttachSky(ASContext *context);
void AttachSimpleFile(ASContext *context);
void AttachStopwatch(ASContext *context);
void AttachProfiler(ASContext *context);
void AttachTelemetry(ASContext *context);
void AttachUndo(ASContext *context);
void AttachLog(ASContext *context);
void AttachInfo(ASContext *context);
void AttachJSON(ASContext *context);
void AttachConfig(ASContext *context);
void AttachStringUtil(ASContext *context);
void AttachIO(ASContext *context);
void AttachLevelDetails(ASContext *context);
void AttachModding(ASContext *context);
void AttachStorage(ASContext *context);
void AttachDebug(ASContext *context);
void AttachOnline(ASContext *context);

void ReloadConfigValues();
void SetSettingsToPreset(std::string preset_name);

int ASCreateObject(const std::string &path, bool exclude_from_save);
class Object *ReadObjectFromID(int id);