Welcome to mirror list, hosted at ThFree Co, Russian Federation.

transition_mixer.cpp « AudioFilters « Sound « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 19d2f97be2bc9aa7ff6e313554524030a6f140c6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
//-----------------------------------------------------------------------------
//           Name: transition_mixer.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "transition_mixer.h"

#include <Logging/logdata.h>
#include <Utility/assert.h>

#include <cmath>
#include <algorithm>

#define PI 3.141592653589793238462643383279502884197169399375105820974944592308

TransitionMixer::TransitionMixer( TransitionType trans_type, float transition_length_seconds ) : 
transition_type( trans_type ),
transition_length_sec( transition_length_seconds ), 
transition_position(0)
{

}

bool TransitionMixer::Step( HighResBufferSegment* out, const HighResBufferSegment* first, const HighResBufferSegment* second )
{
    LOG_ASSERT( first->sample_rate == second->sample_rate );
    LOG_ASSERT( first->channels == second->channels );

    out->sample_rate = first->sample_rate;
    out->channels = first->channels;
    out->data_size = out->SampleSize() * std::max(first->FlatSampleCount(),second->FlatSampleCount());
    
    size_t start = transition_position;
    //How many bytes for a second of transition times the time of transition.
    size_t end = (size_t) (transition_length_sec * first->sample_rate * first->channels);

    size_t i = 0;

    //This casting union is possible because we take endianess into account when we get the first from the underlying loader.
    //If we use architecture inspecific endianess we have to bitshift this data instead.
    //Also note that use of a union for aliasing is not strictly allowed until C99, but generally implemented and faster than shifting.
    union casterunion
    {
        int32_t full;
        char part[4];
    };

    casterunion out1;
    casterunion buf1;
    casterunion buf2;
    
    //Crossfade the two firsts together.
    for( i = 0; i < out->FlatSampleCount(); i++ )
    {
        float d = (float)(start+i)/(float)(end);
        if( d > 1.0f ) {
            d = 1.0f;
        }

        float dl;
        float dr;
        if( transition_type == Sinusoid )
        {
            //Crossfade in a sinusoid to preserve the energy.
            float dp = d*(float)PI/2;
            dl = sin(dp);
            dr = cos(dp);
        }
        else if( transition_type == Linear )
        {
            dl = d;
            dr = 1.0f-d;
        }
        else
        {
            LOGE << "No transition function used" << std::endl;

            dl = 1.0f;
            dr = 0.0f;
        }

        if( i < first->FlatSampleCount() ) {
            buf1.part[0] = first->buf[i*4+0];
            buf1.part[1] = first->buf[i*4+1];
            buf1.part[2] = first->buf[i*4+2];
            buf1.part[3] = first->buf[i*4+3];
        } else {
            buf1.full = 0;
        }

        if( i < second->FlatSampleCount() ) {
            buf2.part[0] = second->buf[i*4+0];
            buf2.part[1] = second->buf[i*4+1];
            buf2.part[2] = second->buf[i*4+2];
            buf2.part[3] = second->buf[i*4+3];
        } else {
            buf2.full = 0;
        }

        out1.full = (int32_t) (buf1.full*dr+buf2.full*dl);

        out->buf[i*4+0] = out1.part[0];
        out->buf[i*4+1] = out1.part[1];
        out->buf[i*4+2] = out1.part[2];
        out->buf[i*4+3] = out1.part[3];
    }

    //If it happened that the second first had more data than the first, indicate that
    // we continued writing into the main first so we don't miss that segment of audio
    // that was streamed.
    transition_position += i;

    if( transition_position >= end )
    {
        transition_position = end;
        return true;
    }
    return false;
}

void TransitionMixer::Reset()
{
    transition_position = 0;
}