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//-----------------------------------------------------------------------------
// Name: ogg_loader.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Sound/Loader/base_loader.h>
#include <Wrappers/vorbis.h>
#include <Internal/filesystem.h>
#ifdef __APPLE__
#include <OpenAL/al.h>
#else
#include <al.h>
#endif
#include <string>
class oggLoader : public baseLoader
{
private:
FILE* m_ogg_file;
OggVorbis_File m_ogg_stream;
vorbis_info* m_vorbis_info;
vorbis_comment* m_vorbis_comment;
std::string m_path;
unsigned long m_channels;
bool ended;
public:
oggLoader(Path rel_path);
~oggLoader() override;
int stream_buffer_int16(char *buffer, int size) override;
unsigned long get_sample_count() override;
unsigned long get_channels() override;
int get_sample_rate() override;
int rewind() override;
bool is_at_end() override;
int64_t get_pcm_pos() override;
void set_pcm_pos( int64_t pos ) override;
};
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