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//-----------------------------------------------------------------------------
// Name: al_audio_buffer.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "al_audio_buffer.h"
#include <Sound/soundlogging.h>
alAudioBuffer::alAudioBuffer( )
: buf( INVALID_BUF )
{
}
void alAudioBuffer::Allocate()
{
ALenum e = alGetError();
if( e != AL_NO_ERROR ) {
LOGW << "Entering alAudioBuffer with error: " << e << " " << alGetString(e) << std::endl;
}
alGenBuffers(1, &buf);
if( !IsValid() )
{
e = alGetError();
LOGW << "Unable to generate audio buffer: " << e << " " << alGetString(e) << std::endl;
buf = INVALID_BUF;
}
}
alAudioBuffer::~alAudioBuffer()
{
if( IsValid() )
{
alDeleteBuffers(1, &buf);
buf = INVALID_BUF;
}
}
void alAudioBuffer::BufferData(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq)
{
if( !IsValid() )
{
Allocate();
}
if( IsValid() )
{
alBufferData(buf, format, data, size, freq );
ALenum err = alGetError();
if( err != AL_NO_ERROR )
{
LOGE << alErrString(err) << std::endl;
}
}
else
{
LOGE << "Can't buffer, buffer is invalid after attempted (re)allocation" << std::endl;
}
}
bool alAudioBuffer::IsValid()
{
return buf != INVALID_BUF && alIsBuffer(buf);
}
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