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//-----------------------------------------------------------------------------
// Name: al_audio_buffer.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "al_audio_buffer.h"
#include <Sound/soundlogging.h>
alAudioBuffer::alAudioBuffer()
: buf(INVALID_BUF) {
}
void alAudioBuffer::Allocate() {
ALenum e = alGetError();
if (e != AL_NO_ERROR) {
LOGW << "Entering alAudioBuffer with error: " << e << " " << alGetString(e) << std::endl;
}
alGenBuffers(1, &buf);
if (!IsValid()) {
e = alGetError();
LOGW << "Unable to generate audio buffer: " << e << " " << alGetString(e) << std::endl;
buf = INVALID_BUF;
}
}
alAudioBuffer::~alAudioBuffer() {
if (IsValid()) {
alDeleteBuffers(1, &buf);
buf = INVALID_BUF;
}
}
void alAudioBuffer::BufferData(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq) {
if (!IsValid()) {
Allocate();
}
if (IsValid()) {
alBufferData(buf, format, data, size, freq);
ALenum err = alGetError();
if (err != AL_NO_ERROR) {
LOGE << alErrString(err) << std::endl;
}
} else {
LOGE << "Can't buffer, buffer is invalid after attempted (re)allocation" << std::endl;
}
}
bool alAudioBuffer::IsValid() {
return buf != INVALID_BUF && alIsBuffer(buf);
}
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