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al_audio_buffer.cpp « Sound « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: al_audio_buffer.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "al_audio_buffer.h"

#include <Sound/soundlogging.h>

alAudioBuffer::alAudioBuffer()
    : buf(INVALID_BUF) {
}

void alAudioBuffer::Allocate() {
    ALenum e = alGetError();
    if (e != AL_NO_ERROR) {
        LOGW << "Entering alAudioBuffer with error: " << e << " " << alGetString(e) << std::endl;
    }

    alGenBuffers(1, &buf);

    if (!IsValid()) {
        e = alGetError();
        LOGW << "Unable to generate audio buffer: " << e << " " << alGetString(e) << std::endl;
        buf = INVALID_BUF;
    }
}

alAudioBuffer::~alAudioBuffer() {
    if (IsValid()) {
        alDeleteBuffers(1, &buf);
        buf = INVALID_BUF;
    }
}

void alAudioBuffer::BufferData(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq) {
    if (!IsValid()) {
        Allocate();
    }

    if (IsValid()) {
        alBufferData(buf, format, data, size, freq);

        ALenum err = alGetError();

        if (err != AL_NO_ERROR) {
            LOGE << alErrString(err) << std::endl;
        }
    } else {
        LOGE << "Can't buffer, buffer is invalid after attempted (re)allocation" << std::endl;
    }
}

bool alAudioBuffer::IsValid() {
    return buf != INVALID_BUF && alIsBuffer(buf);
}