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//-----------------------------------------------------------------------------
// Name: al_audio_source.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Sound/al_audio_buffer.h>
#include <Wrappers/openal.h>
#include <Internal/referencecounter.h>
#include <vector>
class alAudioSource
{
public:
alAudioSource();
~alAudioSource();
void Sourcef( ALenum param, ALfloat value );
void Source3f( ALenum param, ALfloat v1, ALfloat v2, ALfloat v3 );
void Sourcei( ALenum param, ALint value );
ALint GetSourcei( ALenum pname );
void Allocate();
void SetBuffer( rc_alAudioBuffer buf );
void QueueBuffers( std::vector<rc_alAudioBuffer> d );
std::vector<rc_alAudioBuffer> DequeueBuffers();
void Play();
void Stop();
bool IsValid();
private:
static const ALuint INVALID_SRC = 0xFFFFFFFF;
ALuint src;
rc_alAudioBuffer boundBuffer;
std::vector<rc_alAudioBuffer> queuedBuffers;
std::vector<rc_alAudioBuffer> failedQueuedBuffers;
};
typedef ReferenceCounter<alAudioSource> rc_alAudioSource;
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