Welcome to mirror list, hosted at ThFree Co, Russian Federation.

al_audio_source.h « Sound « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6b3b606c9a14114546da813bab80dd86ee0f7fbb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
//-----------------------------------------------------------------------------
//           Name: al_audio_source.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Sound/al_audio_buffer.h>
#include <Wrappers/openal.h>
#include <Internal/referencecounter.h>

#include <vector>

class alAudioSource
{
public:
    alAudioSource();
    ~alAudioSource();

    void Sourcef( ALenum param, ALfloat value );
    void Source3f( ALenum param, ALfloat v1, ALfloat v2, ALfloat v3 );
    void Sourcei( ALenum param, ALint value );

    ALint GetSourcei( ALenum pname );

    void Allocate();
    void SetBuffer( rc_alAudioBuffer buf );
    void QueueBuffers( std::vector<rc_alAudioBuffer> d );
    std::vector<rc_alAudioBuffer> DequeueBuffers();

    void Play();
    void Stop();

    bool IsValid();
private:
    static const ALuint INVALID_SRC = 0xFFFFFFFF;
    ALuint src;
    rc_alAudioBuffer boundBuffer;
    std::vector<rc_alAudioBuffer> queuedBuffers;
    std::vector<rc_alAudioBuffer> failedQueuedBuffers;
};

typedef ReferenceCounter<alAudioSource> rc_alAudioSource;