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//-----------------------------------------------------------------------------
// Name: soundplayinfo.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "soundplayinfo.h"
#include <Threading/rand.h>
#include <Threading/sdl_wrapper.h>
#include <Math/enginemath.h>
#include <Logging/logdata.h>
#include <sstream>
SoundPlayInfo::SoundPlayInfo() : position(0.0f),
occlusion_position(0.0f),
pitch(1.0f),
volume(1.0f),
volume_mult(1.0f),
max_gain(1.0f),
max_distance(30.0f),
looping(false),
flags(0),
priority(_default_priority),
created_by_id(-1),
play_past_tick(0) {
}
SoundGroupPlayInfo::SoundGroupPlayInfo(const SoundGroup& sg, const vec3& _pos) : position(_pos),
occlusion_position(_pos),
gain(1.0f),
max_gain(1.0f),
volume_mult(1.0f),
pitch_shift(1.0f),
path(sg.GetPath()),
created_by_id(-1),
flags(0),
priority(_sound_priority_low),
num_variants(sg.GetNumVariants()),
volume(sg.GetVolume()),
max_distance(sg.GetMaxDistance()),
play_past_tick() {
SetNumVariants(num_variants);
play_past_tick = SDL_TS_GetTicks() + 1000 * (unsigned int)sg.GetDelay();
sound_base_path = path.substr(0, path.size() - 4);
}
std::string SoundGroupPlayInfo::GetARandomOrderedSoundPath(pcg32_random_t* reseed) {
const char* fstring = "%s_%d.wav";
char target_s[kPathSize];
int i = 0;
if (num_variants > 0) {
i = pcg32_random_r(reseed) % num_variants;
if (previous_sound_id == i) {
i = (i + 1) % num_variants;
}
}
previous_sound_id = i;
FormatString(target_s, kPathSize, fstring, sound_base_path.c_str(), i + 1);
return std::string(target_s);
}
void SoundGroupPlayInfo::SetNumVariants(int _num_variants) {
num_variants = _num_variants;
}
const std::string& SoundGroupPlayInfo::GetPath() const {
return path;
}
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