1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
//-----------------------------------------------------------------------------
// Name: ugc.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#if ENABLE_STEAMWORKS
#include <Steam/ugc_id.h>
#include <Internal/modid.h>
#include <steam_api.h>
#include <vector>
#include <string>
#include <set>
class SteamworksUGCItem;
class SteamworksUGC {
private:
friend class Steamworks;
SteamworksUGC();
// After this many update calls, every item should be updated
// So if 120 mods are activated, 2 will be updated each frame when this is 60
const static int MAX_UPDATE_FRAMES = 60;
int update_item;
public:
~SteamworksUGC();
void Update();
UGCID TryUploadMod( ModID sid );
std::vector<SteamworksUGCItem*>::iterator LoadModIntoGame( PublishedFileId_t steamworks_id );
std::vector<SteamworksUGCItem*>::iterator GetItem( PublishedFileId_t steamworks_id );
std::vector<SteamworksUGCItem*>::iterator GetItem( ModID sid );
std::vector<SteamworksUGCItem*>::iterator GetItem( UGCID id );
std::vector<SteamworksUGCItem*>::iterator GetItemBegin();
std::vector<SteamworksUGCItem*>::iterator GetItemEnd();
size_t SubscribedNotInstalledCount();
size_t DownloadingCount();
size_t DownloadPendingCount();
size_t NeedsUpdateCount();
float TotalDownloadProgress();
bool WaitingForResults();
void QueryPersonalWorkshopItems();
void QueryFavoritesWorkshopItems();
std::vector<SteamworksUGCItem*> items;
void OnUGCRemoteStoragePublishedFileSubscribed( RemoteStoragePublishedFileSubscribed_t *pCallback );
CCallback<SteamworksUGC, RemoteStoragePublishedFileSubscribed_t, false> m_callRemoteStoragePublishedFileSubscribed;
void OnUGCRemoteStoragePublishedFileUnsubscribed( RemoteStoragePublishedFileUnsubscribed_t *pCallback );
CCallback<SteamworksUGC, RemoteStoragePublishedFileUnsubscribed_t, false> m_callRemoteStoragePublishedFileUnsubscribed;
void OnUGCRemoteStoragePublishedFileDeleted( RemoteStoragePublishedFileDeleted_t *pCallback );
CCallback<SteamworksUGC, RemoteStoragePublishedFileDeleted_t, false> m_callRemoteStoragePublishedFileDeleted;
void OnUGCSteamUGCQueryCompleted( SteamUGCQueryCompleted_t *pResult, bool failed );
CCallResult<SteamworksUGC, SteamUGCQueryCompleted_t> m_callSteamUGCQueryCompleted;
void OnUGCSteamUGCQueryFavoritesCompleted( SteamUGCQueryCompleted_t *pResult, bool failed );
CCallResult<SteamworksUGC, SteamUGCQueryCompleted_t> m_callSteamUGCQueryFavoritesCompleted;
};
#endif
|