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//-----------------------------------------------------------------------------
// Name: sdl_wrapper.cpp
// Developer: Wolfire Games LLC
// Author: Max Danielsson
// Description: This is a threadsafe wrapper around functions in SDL known
// to be used from mutiple threads.
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "sdl_wrapper.h"
#include <SDL.h>
#include <mutex>
static std::mutex GetTicks_mutex;
unsigned int SDL_TS_GetTicks() {
unsigned int v = 0;
GetTicks_mutex.lock();
v = SDL_GetTicks();
GetTicks_mutex.unlock();
return v;
}
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