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//-----------------------------------------------------------------------------
// Name: thread_name.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Threading/thread_name.h>
#ifdef _MSC_VER
// Adapted from https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
#define NOMINMAX
#include <windows.h>
const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
void NameCurrentThread(const char* threadName) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = GetCurrentThreadId();
info.dwFlags = 0;
#pragma warning(push)
#pragma warning(disable: 6320 6322)
__try{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER){
}
#pragma warning(pop)
}
#elif PLATFORM_LINUX
#include <sys/prctl.h>
void NameCurrentThread(const char* name)
{
prctl(PR_SET_NAME,(long unsigned)name,0,0,0);
}
#else // _MSC_VER
void NameCurrentThread(const char* name)
{
}
#endif // _MSC_VER
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