Welcome to mirror list, hosted at ThFree Co, Russian Federation.

keycommands.h « UserInput « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5994b6ff6dce72345757247c50a3979c20fd2607 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
//-----------------------------------------------------------------------------
//           Name: keycommands.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Internal/integer.h>

#include <SDL.h>

#include <vector>

class Keyboard;

namespace KeyCommand {
enum EventType { kPressed,
                 kDown,
                 kUp };

// A KeyEvent is a key id and an event type
// e.g. "q was pressed this frame" or "alt key is currently down"
struct KeyEvent {
    EventType type_;
    SDL_Scancode sc_;
    SDL_Scancode sc2_;
    KeyEvent(EventType type, SDL_Scancode key_id) : type_(type), sc_(key_id) {}
    KeyEvent(){};
};

const int kMaxKeyEvents = 4;
const int kDisplayTextBufSize = 32;

// A command is a number of key events that must be simultaneously occurring
struct Command {
    char display_text[kDisplayTextBufSize];
    KeyEvent key_events[kMaxKeyEvents];
    int num_key_events;
    EventType state;

    Command();
};

// Loop through each KeyEvent in the KeyCommand, and return false if any of
// the necessary inputs are not reported by the keyboard, otherwise true
bool CheckPressed(const Keyboard& keyboard, int label, const uint32_t kimf);
bool CheckDown(const Keyboard& keyboard, int label, const uint32_t kimf);

const char* GetDisplayText(int label);

void HandleKeyDownEvent(const Keyboard& keyboard, SDL_Keysym key_id);
void ClearKeyPresses();

// Set up all of the default key commands
void Initialize();

enum Label {
    kQuit,
    kBack,
    kCloneTransform,
    kSnapTransform,
    kForceTranslate,
    kForceScale,
    kForceRotate,
    kNormalTransform,
    kEditScriptParams,
    kSingleSelected,
    kEditColor,
    kSearchScenegraph,
    kScenegraph,
    kTogglePlayer,
    kToggleDecalEditing,
    kToggleObjectEditing,
    kToggleHotspotEditing,
    kOpenSpawner,
    kSaveSelectedItems,
    kSaveLevel,
    kSaveLevelAs,
    kUndo,
    kRedo,
    kCut,
    kPaste,
    kCopy,
    kEnableImposter,
    kDisableImposter,
    kConnect,
    kDisconnect,
    kGroup,
    kUngroup,
    kBoxSelect,
    kDeselectAll,
    kSelectAll,
    kSelectSimilar,
    kAddToSelection,
    kBakeGI,
    kTest1,
    kKillSelected,
    kPrintObjects,
    kPause,
    kRefresh,
    kToggleLevelLoadStress,
    kNewLevel,
    kOpenLevel,
    kFrameSelected,
    kFrameSelectedForce,
    kLoadItemSearch,
    kMakeSelectedCharacterSavedCorpse,
    kReviveSelectedCharacterAndUnsaveCorpse,
    kOpenCustomEditor,

    kNumLabels
};

void BindString(const char* bind_str);
void FinalizeBindings();
}  // namespace KeyCommand