blob: bdd28f868f4a7c0bb549a38b1323cf5632a46870 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
//-----------------------------------------------------------------------------
// Name: mouse.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "mouse.h"
#include <Threading/sdl_wrapper.h>
#include <Logging/logdata.h>
#include <SDL.h>
#include <memory>
#include <iostream>
Mouse::Mouse()
: button_input_buffer_sequence_counter(0)
, button_input_buffer_count(0)
{
for(int i=0; i<2; ++i){
pos_[i] = 0;
delta_[i] = 0;
}
wheel_delta_x_ = 0;
wheel_delta_y_ = 0;
for(int i=0; i<NUM_BUTTONS; i++) {
double_click_timer_[i] = SDL_TS_GetTicks();
mouse_click_count_[i] = 0;
mouse_double_click_[i] = false;
mouse_down_[i] = UP;
}
}
void Mouse::Update() {
wheel_delta_x_ = 0;
wheel_delta_y_ = 0;
for(int i=0; i<2; ++i){
delta_[i] = 0;
}
for (int i = 0; i < NUM_BUTTONS; ++i) {
mouse_double_click_[i] = false;
if (mouse_down_[i] == CLICKED) {
mouse_down_[i] = HELD;
}
}
}
void Mouse::MouseWheelEvent(int x_amount, int y_amount) {
wheel_delta_x_ += x_amount;
wheel_delta_y_ += y_amount;
}
void Mouse::MouseDownEvent( int sdl_button_index ) {
AddKeyCodeBufferItem(sdl_button_index);
const int _double_click_threshold_ticks = 300;
int array_button_index = sdl_button_index-1;
if( array_button_index < NUM_BUTTONS ) {
mouse_down_[array_button_index]++;
// handle double clicks
if(mouse_down_[array_button_index] == CLICKED) {
int double_click_time = SDL_TS_GetTicks() - double_click_timer_[array_button_index];
if (double_click_time > _double_click_threshold_ticks) {
mouse_click_count_[array_button_index] = 1;
} else {
mouse_click_count_[array_button_index]++;
}
if (mouse_click_count_[array_button_index] == 1) {
double_click_timer_[array_button_index] = SDL_TS_GetTicks();
} else if (mouse_click_count_[array_button_index] == 2) {
mouse_double_click_[array_button_index] = true;
mouse_click_count_[array_button_index] = 0;
}
}
} else {
LOGE << "Pressed button index exceeds expected possible range" << std::endl;
}
}
void Mouse::MouseUpEvent( int sdl_button_index ) {
int array_button_index = sdl_button_index - 1;
if( array_button_index < NUM_BUTTONS ) {
mouse_down_[array_button_index]=0;
mouse_double_click_[array_button_index] = false;
}
}
void Mouse::AddKeyCodeBufferItem( int sdl_button_index ) {
if( button_input_buffer_count >= button_input_buffer_size ) {
for( unsigned i = 1; i < button_input_buffer_count; i++ ) {
button_input_buffer[i-1] = button_input_buffer[i];
}
button_input_buffer_count--;
}
button_input_buffer[button_input_buffer_count].s_id = button_input_buffer_sequence_counter++;
button_input_buffer[button_input_buffer_count].button = (MouseButton)(sdl_button_index - 1);
button_input_buffer_count++;
}
std::vector<Mouse::MousePress> Mouse::GetMouseInputs() {
std::vector<Mouse::MousePress> presses;
presses.resize(button_input_buffer_count);
for( unsigned i = 0; i < button_input_buffer_count; i++ ) {
presses[i] = button_input_buffer[i];
}
return presses;
}
|