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//-----------------------------------------------------------------------------
// Name: binn_util.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "binn_util.h"
void binn_object_set_vec3(binn* l, const char* key, const vec3& v){
binn* l_vec3 = binn_list();
binn_list_add_float(l_vec3, v.x());
binn_list_add_float(l_vec3, v.y());
binn_list_add_float(l_vec3, v.z());
binn_object_set_list(l, key, l_vec3);
binn_free(l_vec3);
}
void binn_object_set_quat(binn* l, const char* key, const quaternion& v) {
binn* l_quat = binn_list();
binn_list_add_float(l_quat, v[0]);
binn_list_add_float(l_quat, v[1]);
binn_list_add_float(l_quat, v[2]);
binn_list_add_float(l_quat, v[3]);
binn_object_set_list(l, key, l_quat);
binn_free(l_quat);
}
void binn_object_set_mat4(binn* l, const char* key, const mat4& v) {
binn* l_mat4 = binn_list();
for(int i = 0; i < 4; i++) {
binn_list_add_float(l_mat4, v[i*4 + 0]);
binn_list_add_float(l_mat4, v[i*4 + 1]);
binn_list_add_float(l_mat4, v[i*4 + 2]);
binn_list_add_float(l_mat4, v[i*4 + 3]);
}
binn_object_set_list(l, key, l_mat4);
binn_free(l_mat4);
}
void binn_object_set_std_string(binn* l, const char* key, const string& v) {
binn_object_set_str(l, key, v.c_str());
}
void binn_object_set_vector_int(binn* l, const char* key, const vector<int>& arr) {
binn* l_vec_int = binn_list();
for(int i = 0; i < arr.size(); i++) {
binn_list_add_int32(l_vec_int, arr[i]);
}
binn_object_set_list(l, key, l_vec_int);
binn_free(l_vec_int);
}
bool binn_object_get_vec3(binn* l, const char* key, vec3* v) {
void* l_vec3;
if(binn_object_get_list(l, key, &l_vec3) == false) return false;
if(binn_list_get_float(l_vec3, 1, &v->entries[0]) == false) return false;
if(binn_list_get_float(l_vec3, 2, &v->entries[1]) == false) return false;
if(binn_list_get_float(l_vec3, 3, &v->entries[2]) == false) return false;
return true;
}
bool binn_object_get_quat(binn* l, const char* key, quaternion* v) {
void* l_quat;
if(binn_object_get_list(l, key, &l_quat) == false) return false;
if(binn_list_get_float(l_quat, 1, &v->entries[0]) == false) return false;
if(binn_list_get_float(l_quat, 2, &v->entries[1]) == false) return false;
if(binn_list_get_float(l_quat, 3, &v->entries[2]) == false) return false;
if(binn_list_get_float(l_quat, 4, &v->entries[3]) == false) return false;
return true;
}
bool binn_object_get_mat4(binn* l, const char* key, mat4* v) {
void* l_mat4;
if(binn_object_get_list(l, key, &l_mat4) == false) return false;
for(int i = 0; i < 4; i++) {
if(binn_list_get_float(l_mat4, i*4 + 1, &v->entries[i*4 + 0]) == false) return false;
if(binn_list_get_float(l_mat4, i*4 + 2, &v->entries[i*4 + 1]) == false) return false;
if(binn_list_get_float(l_mat4, i*4 + 3, &v->entries[i*4 + 2]) == false) return false;
if(binn_list_get_float(l_mat4, i*4 + 4, &v->entries[i*4 + 3]) == false) return false;
}
return true;
}
bool binn_object_get_std_string(binn* l, const char* key, string* v) {
char* c_str;
if(binn_object_get_str(l, key, &c_str) == false) return false;
*v = string(c_str);
return true;
}
bool binn_object_get_vector_int(binn* l, const char* key, vector<int>* arr) {
void* l_vec_int;
binn_object_get_list(l, key, &l_vec_int);
arr->clear();
binn_iter iter;
binn value;
binn_list_foreach(l_vec_int, value) {
int32_t v;
binn_get_int32(&value, &v);
arr->push_back(v);
}
return true;
}
void binn_list_add_std_string(binn* l, const string& v) {
binn_list_add_str(l, const_cast<char*>(v.c_str()));
}
bool binn_list_get_std_string(binn* l, const int pos, string* v) {
char* c_str;
if(binn_list_get_str(l, pos, &c_str) == false) return false;
*v = string(c_str);
return true;
}
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