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//-----------------------------------------------------------------------------
// Name: gl_util.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "gl_util.h"
const char* GLStringInternalFormat(const GLenum internal_format) {
switch (internal_format) {
case GL_COMPRESSED_RED:
return "COMPRESSED_RED RED Generic unorm";
case GL_COMPRESSED_RG:
return "COMPRESSED_RG RG Generic unorm";
case GL_COMPRESSED_RGB:
return "COMPRESSED_RGB RGB Generic unorm";
case GL_COMPRESSED_RGBA:
return "COMPRESSED_RGBA RGBA Generic unorm";
case GL_COMPRESSED_SRGB:
return "COMPRESSED_SRGB RGB Generic unorm";
case GL_COMPRESSED_SRGB_ALPHA:
return "COMPRESSED_SRGB_ALPHA RGBA Generic unorm";
case GL_COMPRESSED_RED_RGTC1:
return "COMPRESSED_RED_RGTC1 RED Specific unorm";
case GL_COMPRESSED_SIGNED_RED_RGTC1:
return "COMPRESSED_SIGNED_RED_RGTC1 RED Specific snorm";
case GL_COMPRESSED_RG_RGTC2:
return "COMPRESSED_RG_RGTC2 RG Specific unorm";
case GL_COMPRESSED_SIGNED_RG_RGTC2:
return "COMPRESSED_SIGNED_RG_RGTC2 RG Specific snorm";
// case GL_COMPRESSED_RGBA_BPTC_UNORM:
// return "COMPRESSED_RGBA_BPTC_UNORM RGBA Specific unorm";
// case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
// return "COMPRESSED_SRGB_ALPHA_BPTC_UNORM RGBA Specific unorm";
// case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
// return "COMPRESSED_RGB_BPTC_SIGNED_FLOAT RGB Specific float";
// case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
// return "COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT RGB Specific float";
// case GL_COMPRESSED_RGB8_ETC2:
// return "COMPRESSED_RGB8_ETC2 RGB Specific unorm";
// case GL_COMPRESSED_SRGB8_ETC2:
// return "COMPRESSED_SRGB8_ETC2 RGB Specific unorm";
// case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
// return "COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGB Specific unorm";
// case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :
// return "COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGB Specific unorm";
// case GL_COMPRESSED_RGBA8_ETC2_EAC:
// return "COMPRESSED_RGBA8_ETC2_EAC RGBA Specific unorm";
// case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
// return "COMPRESSED_SRGB8_ALPHA8_ETC2_EAC RGBA Specific unorm";
// case GL_COMPRESSED_R11_EAC:
// return "COMPRESSED_R11_EAC RED Specific unorm";
// case GL_COMPRESSED_SIGNED_R11_EAC:
// return "COMPRESSED_SIGNED_R11_EAC RED Specific snorm";
// case GL_COMPRESSED_RG11_EAC:
// return "COMPRESSED_RG11_EAC RG Specific unorm";
// case GL_COMPRESSED_SIGNED_RG11_EAC:
// return "COMPRESSED_SIGNED_RG11_EAC RG Specific snorm";
case GL_SRGB_ALPHA:
return "GL_SRGB_ALPHA";
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
default:
return "UNKNOWN internal format";
}
}
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