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pcg_basic.h « Utility « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: pcg_basic.cpp
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
/*
 * PCG Random Number Generation for C.
 *
 * Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * For additional information about the PCG random number generation scheme,
 * including its license and other licensing options, visit
 *
 *     http://www.pcg-random.org
 */

/*
 * This code is derived from the full C implementation, which is in turn
 * derived from the canonical C++ PCG implementation. The C++ version
 * has many additional features and is preferable if you can use C++ in
 * your project.
 */

/* 
 * NOTE: This source has been slightly modified by Wolfire dev team to function with our version of c++ 
 * //Max Danielsson
 */

#ifndef PCG_BASIC_H_INCLUDED
#define PCG_BASIC_H_INCLUDED 1

#include <Internal/integer.h>

#if __cplusplus
extern "C" {
#endif

struct pcg_state_setseq_64 {    // Internals are *Private*.
    uint64_t state;             // RNG state.  All values are possible.
    uint64_t inc;               // Controls which RNG sequence (stream) is
                                // selected. Must *always* be odd.
};
typedef struct pcg_state_setseq_64 pcg32_random_t;

// If you *must* statically initialize it, here's one.

#define PCG32_INITIALIZER   { 0x853c49e6748fea9bULL, 0xda3e39cb94b95bdbULL }

// pcg32_srandom(initstate, initseq)
// pcg32_srandom_r(rng, initstate, initseq):
//     Seed the rng.  Specified in two parts, state initializer and a
//     sequence selection constant (a.k.a. stream id)

void pcg32_srandom(uint64_t initstate, uint64_t initseq);
void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate,
                     uint64_t initseq);

// pcg32_random()
// pcg32_random_r(rng)
//     Generate a uniformly distributed 32-bit random number

uint32_t pcg32_random(void);
uint32_t pcg32_random_r(pcg32_random_t* rng);

// pcg32_boundedrand(bound):
// pcg32_boundedrand_r(rng, bound):
//     Generate a uniformly distributed number, r, where 0 <= r < bound

uint32_t pcg32_boundedrand(uint32_t bound);
uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound);

#if __cplusplus
}
#endif

#endif // PCG_BASIC_H_INCLUDED