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//-----------------------------------------------------------------------------
// Name: simple_vector.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Internal/integer.h>
#include <Utility/assert.h>
#include <Memory/allocation.h>
#include <algorithm>
#include <vector>
/*
* Very simple vector construct that doesn't call constructors or destructors on the memory allocated.
*/
static bool SortDescending(int a, int b) { return a > b; }
template <typename T>
class SimpleVector {
private:
T* v;
uint32_t v_count;
uint32_t v_size;
uint32_t step;
public:
SimpleVector(uint32_t initial_size, uint32_t resize_step) : v(NULL), v_count(0), v_size(0), step(resize_step) {
v = static_cast<T*>(realloc(v, initial_size * sizeof(T)));
}
~SimpleVector() {
OG_FREE(v);
v = NULL;
v_count = 0;
v_size = 0;
}
uint32_t Allocate() {
if (v_count >= v_size) {
v_size += step;
v = static_cast<T*>(realloc(v, v_size * sizeof(T)));
}
return v_count++;
}
void Deallocate(uint32_t index) {
for (unsigned int i = index + 1; i < v_count; i++) {
v[i - 1] = v[i];
}
}
void Deallocate(std::vector<uint32_t> indexes) {
std::sort(indexes.begin(), indexes.end(), SortDescending);
for (unsigned int i = 0; i < indexes.size(); i++) {
Deallocate(indexes[i]);
if (i > 0) {
LOG_ASSERT(indexes[i] < indexes[i - 1]);
}
}
}
size_t Count() {
return v_count;
}
T& operator[](uint32_t index) {
return v[index];
}
};
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