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//-----------------------------------------------------------------------------
// Name: activemodsparser.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <XML/Parsers/xmlparserbase.h>
#include <Internal/modid.h>
#include <map>
#include <vector>
#include <string>
#include <iostream>
class TiXmlDocument;
class ActiveModsParser : public XMLParserBase
{
private:
uint16_t load_checksum;
uint16_t save_checksum;
bool SerializeInto( TiXmlDocument* doc );
uint16_t LocalChecksum();
public:
ActiveModsParser();
virtual uint32_t Load( const std::string& path );
virtual bool Save( const std::string& path );
virtual void Clear();
bool FileChangedSinceLastLoad();
bool LocalChangedSinceLastSave();
class ModInstance
{
public:
ModInstance();
ModInstance(const char* id,ModSource modsource,bool activated, const char* version);
char id[MOD_ID_MAX_LENGTH];
ModSource modsource;
bool activated;
char version[MOD_VERSION_MAX_LENGTH];
};
std::vector<ModInstance> mod_instances;
void SetModInstanceActive(const char* id, ModSource modsource, bool activated, const char* version);
bool HasModInstance(const char* id, ModSource modsource);
ModInstance GetModInstance(const char* id, ModSource modsource);
void RemoveModInstance(const char* id, ModSource modsource);
};
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