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//-----------------------------------------------------------------------------
// Name: assetloadwarningparser.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <XML/xml_helper.h>
#include <XML/Parsers/xmlparserbase.h>
#include <tinyxml.h>
#include <set>
#include <string>
class AssetLoadWarningParser : public XMLParserBase {
public:
AssetLoadWarningParser();
struct AssetWarning {
AssetWarning(std::string path, uint32_t load_flags, std::string asset_type, std::string level_name);
std::string path;
uint32_t load_flags;
std::string asset_type;
std::string level_name;
};
std::set<AssetWarning> asset_warnings;
uint32_t Load(const std::string& path) override;
bool Save(const std::string& path) override;
void Clear() override;
void AddAssetWarning(AssetWarning asset_warning);
};
bool operator<(const AssetLoadWarningParser::AssetWarning& lhs, const AssetLoadWarningParser::AssetWarning& rhs);
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