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//-----------------------------------------------------------------------------
// Name: levelxmlparser.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <XML/Parsers/xmlparserbase.h>
//Note that this isn't used for level loading currently, only for extracting information from a levelxml file.
//ofc this comment should be remove if this changes. The actual loading is in LevelLoader.cpp /Max
class LevelXMLParser : public XMLParserBase
{
public:
struct Terrain
{
class DetailMap
{
std::string colorpath;
std::string normalpath;
std::string materialpath;
};
std::string heightmap;
std::string detailmap;
std::string colormap;
std::string weightmap;
};
struct LoadingScreen
{
std::string image;
};
uint32_t Load( const std::string& path ) override;
bool Save( const std::string& path ) override;
void Clear() override;
std::string hash;
std::string name;
std::string description;
std::string shader;
std::string script;
std::string player_script;
std::string enemy_script;
LoadingScreen loading_screen;
};
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