Welcome to mirror list, hosted at ThFree Co, Russian Federation.

levelxmlparser.h « Parsers « XML « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 55f7f0d13d7fe2b4fb8dd9961feec71e3fccd136 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
//-----------------------------------------------------------------------------
//           Name: levelxmlparser.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <XML/Parsers/xmlparserbase.h>

//Note that this isn't used for level loading currently, only for extracting information from a levelxml file.
//ofc this comment should be remove if this changes. The actual loading is in LevelLoader.cpp /Max
class LevelXMLParser : public XMLParserBase
{
public:
    struct Terrain
    {
        class DetailMap
        {
            std::string colorpath;
            std::string normalpath;
            std::string materialpath;
        };

        std::string heightmap;
        std::string detailmap;
        std::string colormap;
        std::string weightmap;

    };

    struct LoadingScreen
    {
        std::string image;
    };

    uint32_t Load( const std::string& path ) override;
    bool Save( const std::string& path ) override;
    void Clear() override;

    std::string hash;
    std::string name;
    std::string description;
    std::string shader;
    std::string script;
    std::string player_script;
    std::string enemy_script;

    LoadingScreen loading_screen;
};