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level_loader.h « XML « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: level_loader.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Editors/entity_type.h>

class TiXmlDocument;
class TiXmlNode;
class SceneGraph;

namespace LevelLoader {
    bool LoadLevel(const Path& level_path, SceneGraph& s);
    enum SaveLevelType {
        kSaveInPlace, kSaveAs
    };

    void SaveLevel(SceneGraph& s, SaveLevelType type);
    void SaveTerrain(TiXmlNode* doc, SceneGraph* s);
}

EntityType CheckGenericType(TiXmlDocument& doc);