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package uiWidgets
import (
"github.com/gotk3/gotk3/gtk"
"github.com/Z-Bolt/OctoScreen/utils"
)
type IncreaseZOffsetButton struct {
*gtk.Button
isIncrease bool
}
func CreateIncreaseZOffsetButton(
isIncrease bool,
) *IncreaseZOffsetButton {
var base *gtk.Button
if isIncrease {
base = utils.MustButtonImageStyle("Increase Offset", "z-offset-increase.svg", "", nil)
} else {
base = utils.MustButtonImageStyle("Decrease Offset", "z-offset-decrease.svg", "", nil)
}
instance := &IncreaseZOffsetButton{
Button: base,
isIncrease: isIncrease,
}
return instance
}
// NOTE: leave the heavy lifting to the parent panel. If this button is use in multiple places,
// move the logic into here, and also add the dependency controls, and also any internal values
// that are needed.
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