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authoroparviai <oparviai@f3a24b6a-cf45-0410-b55a-8c22e2698227>2011-07-16 12:45:37 +0400
committeroparviai <oparviai@f3a24b6a-cf45-0410-b55a-8c22e2698227>2011-07-16 12:45:37 +0400
commit724b8ef1411932fcda6b436d05cfa021a305e386 (patch)
tree42f39d7fed2f478ef110f056842f5e0e7d87a4dd
parent8c5fc362ba13f34a9d5b393dcdb3322e403215c0 (diff)
Fixed indent alignment
-rw-r--r--include/STTypes.h51
1 files changed, 25 insertions, 26 deletions
diff --git a/include/STTypes.h b/include/STTypes.h
index 07fdca2..163d69c 100644
--- a/include/STTypes.h
+++ b/include/STTypes.h
@@ -60,32 +60,31 @@ typedef unsigned long ulong;
namespace soundtouch
{
-
-/// Activate these undef's to overrule the possible sampletype
-/// setting inherited from some other header file:
-//#undef SOUNDTOUCH_INTEGER_SAMPLES
-//#undef SOUNDTOUCH_FLOAT_SAMPLES
-
-#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
-
- /// Choose either 32bit floating point or 16bit integer sampletype
- /// by choosing one of the following defines, unless this selection
- /// has already been done in some other file.
- ////
- /// Notes:
- /// - In Windows environment, choose the sample format with the
- /// following defines.
- /// - In GNU environment, the floating point samples are used by
- /// default, but integer samples can be chosen by giving the
- /// following switch to the configure script:
- /// ./configure --enable-integer-samples
- /// However, if you still prefer to select the sample format here
- /// also in GNU environment, then please #undef the INTEGER_SAMPLE
- /// and FLOAT_SAMPLE defines first as in comments above.
- //#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
- #define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
-
- #endif
+ /// Activate these undef's to overrule the possible sampletype
+ /// setting inherited from some other header file:
+ //#undef SOUNDTOUCH_INTEGER_SAMPLES
+ //#undef SOUNDTOUCH_FLOAT_SAMPLES
+
+ #if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
+
+ /// Choose either 32bit floating point or 16bit integer sampletype
+ /// by choosing one of the following defines, unless this selection
+ /// has already been done in some other file.
+ ////
+ /// Notes:
+ /// - In Windows environment, choose the sample format with the
+ /// following defines.
+ /// - In GNU environment, the floating point samples are used by
+ /// default, but integer samples can be chosen by giving the
+ /// following switch to the configure script:
+ /// ./configure --enable-integer-samples
+ /// However, if you still prefer to select the sample format here
+ /// also in GNU environment, then please #undef the INTEGER_SAMPLE
+ /// and FLOAT_SAMPLE defines first as in comments above.
+ //#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
+ #define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
+
+ #endif
#if (WIN32 || __i386__ || __x86_64__)
/// Define this to allow X86-specific assembler/intrinsic optimizations.