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Diffstat (limited to 'source/SoundTouchDLL/SoundTouchDLL.cpp')
-rw-r--r--source/SoundTouchDLL/SoundTouchDLL.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/SoundTouchDLL/SoundTouchDLL.cpp b/source/SoundTouchDLL/SoundTouchDLL.cpp
index bd6967e..5dd28b9 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.cpp
+++ b/source/SoundTouchDLL/SoundTouchDLL.cpp
@@ -68,7 +68,7 @@ typedef struct
#define STMAGIC 0x1770C001
-SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
+SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance()
{
STHANDLE *tmp = new STHANDLE;
@@ -86,7 +86,7 @@ SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
}
-SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h)
{
/*
STHANDLE *sth = (STHANDLE*)h;
@@ -103,7 +103,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
/// Get SoundTouch library version string
-SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
+SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString()
{
return SoundTouch::getVersionString();
}
@@ -111,7 +111,7 @@ SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
/// Get SoundTouch library version string - alternative function for
/// environments that can't properly handle character string as return value
-SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize)
{
strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
versionString[bufferSize - 1] = 0;
@@ -119,14 +119,14 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionStrin
/// Get SoundTouch library version Id
-SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId()
{
return SoundTouch::getVersionId();
}
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -137,7 +137,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -147,7 +147,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %)
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -157,7 +157,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRat
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %)
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -167,7 +167,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTe
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -177,7 +177,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00)
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -187,7 +187,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newP
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12)
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -197,7 +197,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float ne
/// Sets the number of channels, 1 = mono, 2 = stereo
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(HANDLE h, uint numChannels)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -206,7 +206,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChanne
}
/// Sets sample rate.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setSampleRate(HANDLE h, uint srate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -221,7 +221,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
/// stream. This function may introduce additional blank samples in the end
/// of the sound stream, and thus it's not recommended to call this function
/// in the middle of a sound stream.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -232,7 +232,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
+SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(HANDLE h,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
@@ -247,7 +247,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
/// Clears all the samples in the object's output and internal processing
/// buffers.
-SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
@@ -259,7 +259,7 @@ SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
-SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
+SOUNDTOUCHDLL_API BOOL __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
)
@@ -274,7 +274,7 @@ SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
-SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
+SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
)
{
@@ -286,7 +286,7 @@ SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
/// Returns number of samples currently unprocessed.
-SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
@@ -300,7 +300,7 @@ SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
-SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(HANDLE h,
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
@@ -319,7 +319,7 @@ SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
}
/// Returns number of samples currently available.
-SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
@@ -329,7 +329,7 @@ SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
/// Returns nonzero if there aren't any samples available for outputting.
-SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
+SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return -1;