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2021-12-25.NET 6 Update (#1355)pCYSl5EDgo
* Update versions of MPC dependencies * Add net6.0 target Co-authored-by: Andrew Arnott <andrewarnott@live.com>
2021-11-03Demand an agent running Unity v2019.1Andrew Arnott
2021-11-03Use Ubuntu 18 instead of 16 in AzPAndrew Arnott
2020-12-10Consider nuget push failure non-criticalAndrew Arnott
2020-09-28Ship public releases out of `develop`Andrew Arnott
2020-09-14Push CI builds to artifact feedAndrew Arnott
2020-08-15Add codegen runs to Azure PipelinesAndrew Arnott
2020-03-15Update Azure Pipelines to use macOS-10.15 imageAndrew Arnott
2020-01-31CI for all v?.* branchesAndrew Arnott
2019-11-25Trigger CI on v2.0 branchAndrew Arnott
2019-11-20Reduce number of build tasksAndrew Arnott
This moves some of the logic from YML to ps1 scripts where it can be reproduced locally and therefore is more diagnosable and maintainable. It also adds an init script to the repo root which installs whatever .NET Core SDK and runtimes are required to build and run tests in this repo.
2019-11-06Start building and testing on mac/LinuxAndrew Arnott
2019-07-21Get Unity build workingAndrew Arnott
Without symbolic links this time. Closes #438
2019-06-03Merge remote-tracking branch 'upstream/v1.8' into sdkUpdate_masterAndrew Arnott
2019-06-03Upgrade to VS 2019 on build agentsAndrew Arnott
2019-04-17Temporarily disable Unity buildAndrew Arnott
Until neuecc updates his Azure Pipeline to allow use of the Default queue.
2019-04-17Avoid breaking the build in forks that lack the unity build capabilityAndrew Arnott
2019-04-17Build *_validate branchesAndrew Arnott
2019-04-15Get Unity build *working* in Azure PipelinesAndrew Arnott
We kick off the Unity build on a private (linux) build agent that has a Unity license pre-activated.
2018-12-24Build branches ending in _validateAndrew Arnott
2018-12-12Branch off for v1.8 maintenanceAndrew Arnott
2018-12-12Freshen up build authoring (#2)Andrew Arnott