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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-11-08 23:46:54 +0300
committerAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-11-08 23:46:54 +0300
commit7c484b1c8824bdba4339dd35e8f422132277dd51 (patch)
treed660ba2473ae6a31b24c58a093f5f3a44588d635
parentad0ea67a3fe9c6e1cc0f71bd9eea65a848fb3efa (diff)
Engrish fixes
-rw-r--r--tools_sources/CoolgirlCombiner/Program.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/tools_sources/CoolgirlCombiner/Program.cs b/tools_sources/CoolgirlCombiner/Program.cs
index 88ea810..9ee245a 100644
--- a/tools_sources/CoolgirlCombiner/Program.cs
+++ b/tools_sources/CoolgirlCombiner/Program.cs
@@ -200,34 +200,34 @@ namespace com.clusterrr.Famicom.CoolGirl
Console.WriteLine("--- Usage ---");
Console.WriteLine("First step:");
Console.WriteLine($" {exename} prepare --games <games.txt> --asm <games.asm> --offsets <offsets.json> [--report <report.txt>] [--nosort] [--maxromsize <size_mb>] [--maxchrsize <size_kb>] [--language <eng|rus>] [--badsectors <sectors>]");
- Console.WriteLine(" {0,-20}{1}", "--games", "- input plain text file with list of ROM files");
- Console.WriteLine(" {0,-20}{1}", "--asm", "- output file for loader");
+ Console.WriteLine(" {0,-20}{1}", "--games", "- input plain text file with a list of ROM files");
+ Console.WriteLine(" {0,-20}{1}", "--asm", "- output file for the loader");
Console.WriteLine(" {0,-20}{1}", "--offsets", "- output file with offsets for every game");
Console.WriteLine(" {0,-20}{1}", "--report", "- output report file (human readable)");
Console.WriteLine(" {0,-20}{1}", "--nosort", "- disable automatic sort by name");
Console.WriteLine(" {0,-20}{1}", "--maxromsize", "- maximum size for final file (in megabytes)");
Console.WriteLine(" {0,-20}{1}", "--maxchrsize", "- maximum CHR RAM size (in kilobytes), default is 256");
Console.WriteLine(" {0,-20}{1}", "--language", "- language for system messages: \"eng\" or \"rus\"");
- Console.WriteLine(" {0,-20}{1}", "--badsectors", "- comma-separated separated list of bad sectors,");
+ Console.WriteLine(" {0,-20}{1}", "--badsectors", "- comma-separated list of bad sectors,");
Console.WriteLine("Second step:");
Console.WriteLine($" {exename} combine --loader <menu.nes> --offsets <offsets.json> [--unif <multirom.unf>] [--nes20 multirom.nes] [--bin <multirom.bin>]");
- Console.WriteLine(" {0,-20}{1}", "--loader", "- loader (compiled using asm file generated by first step)");
- Console.WriteLine(" {0,-20}{1}", "--offsets", "- input file with offsets for every game (generated by first step)");
+ Console.WriteLine(" {0,-20}{1}", "--loader", "- loader (compiled using the asm file generated by the first step)");
+ Console.WriteLine(" {0,-20}{1}", "--offsets", "- input file with offsets for every game (generated by the first step)");
Console.WriteLine(" {0,-20}{1}", "--unif", "- output UNIF file");
Console.WriteLine(" {0,-20}{1}", "--nes20", "- output NES 2.0 file");
Console.WriteLine(" {0,-20}{1}", "--bin", "- output raw binary file");
Console.WriteLine("All at once:");
- Console.WriteLine($" {exename} build --games <games.txt> --asm <games.asm> [--nesasm <nesasm.exe>] [--nesasm-args <args>] [--report <report.txt>] [--nosort] [--maxromsize <size_mb>] [--maxchrsize <size_kb>] [--language <language>] [--badsectors <sectors>] [--unif <multirom.unf>] [--nes20 <multirom.nes>] [--bin <multirom.bin>]");
+ Console.WriteLine($" {exename} build --games <games.txt> --asm <games.asm> [--nesasm <nesasm>] [--nesasm-args <args>] [--report <report.txt>] [--nosort] [--maxromsize <size_mb>] [--maxchrsize <size_kb>] [--language <language>] [--badsectors <sectors>] [--unif <multirom.unf>] [--nes20 <multirom.nes>] [--bin <multirom.bin>]");
Console.WriteLine(" {0,-20}{1}", "--games", "- input plain text file with list of ROM files");
- Console.WriteLine(" {0,-20}{1}", "--asm", "- output file for loader");
- Console.WriteLine(" {0,-20}{1}", "--nesasm", "- path to nesasm compiler executable");
- Console.WriteLine(" {0,-20}{1}", "--nesasm-args", "- additional command line arguments for nesasm");
+ Console.WriteLine(" {0,-20}{1}", "--asm", "- output file for the loader");
+ Console.WriteLine(" {0,-20}{1}", "--nesasm", "- path to the nesasm compiler executable");
+ Console.WriteLine(" {0,-20}{1}", "--nesasm-args", "- additional command-line arguments for nesasm");
Console.WriteLine(" {0,-20}{1}", "--report", "- output report file (human readable)");
Console.WriteLine(" {0,-20}{1}", "--nosort", "- disable automatic sort by name");
Console.WriteLine(" {0,-20}{1}", "--maxromsize", "- maximum size for final file (in megabytes)");
Console.WriteLine(" {0,-20}{1}", "--maxchrsize", "- maximum CHR RAM size (in kilobytes), default is 256");
- Console.WriteLine(" {0,-20}{1}", "--language", "- language for system messages: \"eng\" or \"rus\"");
- Console.WriteLine(" {0,-20}{1}", "--badsectors", "- comma-separated separated list of bad sectors,");
+ Console.WriteLine(" {0,-20}{1}", "--language", "- language for system messages: \"eng\" or \"rus\", default is \"eng\"");
+ Console.WriteLine(" {0,-20}{1}", "--badsectors", "- comma-separated list of bad sectors,");
Console.WriteLine(" {0,-20}{1}", "--unif", "- output UNIF file");
Console.WriteLine(" {0,-20}{1}", "--nes20", "- output NES 2.0 file");
Console.WriteLine(" {0,-20}{1}", "--bin", "- output raw binary file");
@@ -245,8 +245,8 @@ namespace com.clusterrr.Famicom.CoolGirl
if (mappers == null) throw new InvalidDataException("Can't read mappers file");
// Add padding zeros
// Select numeric mappers
- var mappersNumbers = mappers.Keys.Where(k => uint.TryParse(k, out uint t)).ToArray();
- foreach (var mapperNumber in mappersNumbers)
+ var mapperNumbers = mappers.Keys.Where(k => uint.TryParse(k, out uint t)).ToArray();
+ foreach (var mapperNumber in mapperNumbers)
{
var t = uint.Parse(mapperNumber);
var padded = $"{t:D3}";