diff options
author | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2021-01-05 10:08:19 +0300 |
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committer | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2021-01-05 10:31:56 +0300 |
commit | 6629bbd2125d5488ae83b6aa21c231a2a51353e2 (patch) | |
tree | 649b88208d1b5c94d2e6502d4bfeebdc8aea3f54 /menu.asm | |
parent | edbd71ea97a50f43a4c49d69a5c034894bc84d86 (diff) |
Using reserved register names, refactoring
Diffstat (limited to 'menu.asm')
-rw-r--r-- | menu.asm | 70 |
1 files changed, 35 insertions, 35 deletions
@@ -65,12 +65,12 @@ Start: ; reset stack ldx #$ff - txs - + txs + lda #%00000000 ; PPU disabled - sta $2000 - sta $2001 - + sta PPUCTRL + sta PPUMASK + jsr waitblank_simple ; clean memory @@ -89,20 +89,20 @@ Start: jsr clear_screen jsr load_black - + ; enable PPU to show black screen lda #%00001010 - sta $2001 - + sta PPUMASK + ; wait some time ldx #15 .start_wait: jsr waitblank_simple dex bne .start_wait - + lda #%00000000 ; disable PPU - sta $2001 + sta PPUMASK jsr waitblank_simple ; loading loader and other RAM routines @@ -114,9 +114,9 @@ Start: sta ram_routines+$100, x lda ram_routines+$C200, x sta ram_routines+$200, x - inx + inx bne .load_ram_routines - + ; init banks and other cart stuff jsr banking_init ; detect console type @@ -124,16 +124,16 @@ Start: ; load CHR data jsr load_base_chr ; palette - jsr load_base_pal + jsr load_base_pal ; clear all sprites data jsr clear_sprites ; load this empty sprites data - jsr sprite_dma_copy - + jsr sprite_dma_copy + jsr read_controller ; read buttons jsr load_state ; loading saved cursor position and other data jsr save_all_saves ; сохраняем предыдущую сейвку во флеш, если есть - + lda <SCROLL_LINES_TARGET sta <SCROLL_LINES sta <LAST_LINE_GAME @@ -142,14 +142,14 @@ Start: sta <SCROLL_LINES+1 sta <LAST_LINE_GAME+1 sta <TMP+1 - + ; calculate modulo .init_modulo: lda <TMP+1 bne .do_init_modulo lda <TMP cmp #LINES_PER_SCREEN * 2 - bcs .do_init_modulo + bcs .do_init_modulo jmp .init_modulo_end .do_init_modulo: lda <TMP @@ -159,7 +159,7 @@ Start: lda <TMP+1 sbc #0 sta <TMP+1 - jmp .init_modulo + jmp .init_modulo .init_modulo_end: lda <TMP sta <SCROLL_LINES_MODULO @@ -189,13 +189,13 @@ Start: ; prevent first attributes load skip lda #1 sta LAST_ATTRIBUTE_ADDRESS - + ; init random number generator jsr random_init lda #%00000100 cmp <BUTTONS - bne .skip_build_info + bne .skip_build_info ; build and hardware info jmp show_build_info .skip_build_info: @@ -263,13 +263,13 @@ Start: jsr print_last_name dex bne .print_next_game_at_start - + jsr waitblank_simple lda #%00001010 ; second nametable - sta $2000 + sta PPUCTRL lda #%00001010 ; disabled sprites - sta $2001 - + sta PPUMASK + ; start scrolling .if ENABLE_START_SCROLLING!=0 lda <SELECTED_GAME ; but only if first game selected @@ -278,10 +278,10 @@ Start: bne .intro_scroll_end ldx #8 .intro_scroll: - bit $2002 + bit PPUSTATUS lda #0 - sta $2005 - stx $2005 + sta PPUSCROLL + stx PPUSCROLL jsr waitblank_simple jsr read_controller ldy #0 @@ -296,7 +296,7 @@ Start: .else cpx #$e8 ; for large images on the top .endif - bne .intro_scroll + bne .intro_scroll .intro_scroll_end: .endif @@ -304,15 +304,15 @@ Start: ; updating sprites jsr sprite_dma_copy lda #%00001000 ; switch to first nametable - sta $2000 + sta PPUCTRL lda #%00011110 ; enable sprites - sta $2001 - + sta PPUMASK + ; do not hold buttons! jsr wait_buttons_not_pressed ; main loop -infin: +infin: jsr waitblank jsr buttons_check jmp infin @@ -351,7 +351,7 @@ nametable_header: .incbin "menu_header_name_table.bin" nametable_footer: .incbin "menu_footer_name_table.bin" -tilepal: +tilepal: ; palette for background .incbin "bg_palette0.bin" .incbin "bg_palette1.bin" @@ -371,5 +371,5 @@ header_attribute_table: .org $0500 ; actually it's $C500 in cartridge memory ram_routines: .include "banking.asm" - .include "flash.asm" + .include "flash.asm" .include "loader.asm" |