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GAMES ?= games.list
MENU_IMAGE ?= menu_header.png
LANGUAGE ?= eng
SIZE ?= 128
MAXCHRSIZE?= 256
DUMPER_OPTS ?= --port auto
NESASM_EXTRA_OPTS ?=
OFFSETS ?= offsets_$(GAMES).json
UNIF ?= multirom_$(GAMES).unf
NES20 ?= multirom_$(GAMES).nes
BIN? = multirom_$(GAMES).bin
NESASM_OPTS += $(NESASM_EXTRA_OPTS)
SOURCES = menu.asm banking.asm buildinfo.asm buttons.asm flash.asm loader.asm misc.asm preloader.asm saves.asm sounds.asm tests.asm video.asm
CONFIGS_DIR = configs
IMAGES_DIR = images
# tools
TILER = tools/nestiler
COMBINER = tools/coolgirl-combiner
NESASM = tools/nesasm
EMU = fceux64
DUMPER = tools/famicom-dumper
COLORS = tools/nestiler-colors.json
NOSORT ?= 0
ifneq ($(NOSORT),0)
SORT_OPTION=--nosort
endif
BADSECTORS ?= -1
ifneq ($(BADSECTORS),-1)
BADS_OPTION=--badsectors $(BADSECTORS)
endif
REPORT ?=
ifneq ($(REPORT),)
REPORT_OPTION=--report $(REPORT)
endif
NOLOCK ?= 0
LOCK_OPTION = --lock
ifneq ($(NOLOCK),0)
LOCK_OPTION=
endif
ENABLE_SOUND ?= -1
ifneq ($(ENABLE_SOUND),-1)
NESASM_OPTS += -D ENABLE_SOUND = $(ENABLE_SOUND)
endif
STARS ?= -1
ifneq ($(STARS),-1)
NESASM_OPTS += -D STARS=$(STARS)
endif
STARS_DIRECTION ?= -1
ifneq ($(STARS_DIRECTION),-1)
NESASM_OPTS += -D STARS_DIRECTION=$(STARS_DIRECTION)
endif
STAR_SPAWN_INTERVAL ?= -1
ifneq ($(STAR_SPAWN_INTERVAL),-1)
NESASM_OPTS += -D STAR_SPAWN_INTERVAL=$(STAR_SPAWN_INTERVAL)
endif
ENABLE_LAST_GAME_SAVING ?= -1
ifneq ($(ENABLE_LAST_GAME_SAVING),-1)
NESASM_OPTS += -D ENABLE_LAST_GAME_SAVING=$(ENABLE_LAST_GAME_SAVING)
endif
ENABLE_RIGHT_CURSOR ?= -1
ifneq ($(ENABLE_RIGHT_CURSOR),-1)
NESASM_OPTS += -D ENABLE_RIGHT_CURSOR=$(ENABLE_RIGHT_CURSOR)
endif
ENABLE_DIM_IN ?= -1
ifneq ($(ENABLE_DIM_IN),-1)
NESASM_OPTS += -D ENABLE_DIM_IN=$(ENABLE_DIM_IN)
endif
DIM_IN_DELAY ?= -1
ifneq ($(DIM_IN_DELAY),-1)
NESASM_OPTS += -D DIM_IN_DELAY=$(DIM_IN_DELAY)
endif
ENABLE_DIM_OUT ?= -1
ifneq ($(ENABLE_DIM_OUT),-1)
NESASM_OPTS += -D ENABLE_DIM_OUT=$(ENABLE_DIM_OUT)
endif
DIM_OUT_DELAY ?= -1
ifneq ($(DIM_OUT_DELAY),-1)
NESASM_OPTS += -D DIM_OUT_DELAY=$(DIM_OUT_DELAY)
endif
GAMES_DB = games_$(GAMES)_$(LANGUAGE).asm
MENU_ROM ?= menu_$(GAMES_DB).nes
MENU_HEADER_PATTERN_TABLE_BIN = menu_header_pattern_table_$(MENU_IMAGE).bin
MENU_HEADER_NAME_TABLE_BIN = menu_header_name_table_$(MENU_IMAGE).bin
MENU_HEADER_ATTRIBUTE_TABLE_BIN = menu_header_attribute_table_$(MENU_IMAGE).bin
MENU_HEADER_BG_PALETTE_0 = bg_palette0_$(MENU_IMAGE).bin
MENU_HEADER_BG_PALETTE_1 = bg_palette1_$(MENU_IMAGE).bin
MENU_HEADER_BG_PALETTE_2 = bg_palette2_$(MENU_IMAGE).bin
HEADER_FILES = $(MENU_HEADER_PATTERN_TABLE_BIN) $(MENU_HEADER_NAME_TABLE_BIN) \
$(MENU_HEADER_ATTRIBUTE_TABLE_BIN) $(MENU_HEADER_BG_PALETTE_0) \
$(MENU_HEADER_BG_PALETTE_1) $(MENU_HEADER_BG_PALETTE_2)
FOOTER_FILES = footer.pt footer.nt
SYMBOL_FILES = menu_symbols.bin
SPRITE_FILES = menu_sprites.bin sprites_palette.bin
NESASM_OPTS += -C MENU_HEADER_PATTERN_TABLE_BIN=$(MENU_HEADER_PATTERN_TABLE_BIN) \
-C MENU_HEADER_NAME_TABLE_BIN=$(MENU_HEADER_NAME_TABLE_BIN) \
-C MENU_HEADER_ATTRIBUTE_TABLE_BIN=$(MENU_HEADER_ATTRIBUTE_TABLE_BIN) \
-C MENU_HEADER_BG_PALETTE_0=$(MENU_HEADER_BG_PALETTE_0) \
-C MENU_HEADER_BG_PALETTE_1=$(MENU_HEADER_BG_PALETTE_1) \
-C MENU_HEADER_BG_PALETTE_2=$(MENU_HEADER_BG_PALETTE_2)
all: $(UNIF) $(NES20) $(BIN)
build: $(UNIF)
$(MENU_ROM): $(SOURCES) $(GAMES_DB) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES)
$(NESASM) menu.asm --output=$(MENU_ROM) $(NESASM_OPTS)
menu: $(MENU_ROM)
$(GAMES_DB) $(OFFSETS): $(CONFIGS_DIR)/$(GAMES)
$(COMBINER) prepare --games $(CONFIGS_DIR)/$(GAMES) --asm $(GAMES_DB) \
--maxromsize $(SIZE) --maxchrsize $(MAXCHRSIZE) \
--offsets $(OFFSETS) $(REPORT_OPTION) $(SORT_OPTION) \
--language $(LANGUAGE) $(BADS_OPTION)
#$(UNIF): $(SOURCES) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES) $(MENU_ROM) $(OFFSETS)
# $(COMBINER) combine --loader $(MENU_ROM) --offsets $(OFFSETS) --unif $(UNIF)
$(UNIF): $(SOURCES) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES) $(CONFIGS_DIR)/$(GAMES)
$(COMBINER) build --games $(CONFIGS_DIR)/$(GAMES) --asm $(GAMES_DB) \
--maxromsize $(SIZE) --maxchrsize $(MAXCHRSIZE) $(REPORT_OPTION) $(SORT_OPTION) --language $(LANGUAGE) \
--nesasm $(NESASM) --nesasm-args "$(NESASM_OPTS)" $(BADS_OPTION) \
--unif $(UNIF)
unif: $(UNIF)
#$(NES20): $(SOURCES) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES) $(MENU_ROM) $(OFFSETS)
# $(COMBINER) combine --loader $(MENU_ROM) --offsets $(OFFSETS) --nes20 $(NES20)
$(NES20): $(SOURCES) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES) $(CONFIGS_DIR)/$(GAMES)
$(COMBINER) build --games $(CONFIGS_DIR)/$(GAMES) --asm $(GAMES_DB) \
--maxromsize $(SIZE) --maxchrsize $(MAXCHRSIZE) $(REPORT_OPTION) $(SORT_OPTION) --language $(LANGUAGE) \
--nesasm $(NESASM) --nesasm-args "$(NESASM_OPTS)" $(BADS_OPTION) \
--nes20 $(NES20)
nes20: $(NES20)
nes: nes20
#$(BIN): $(SOURCES) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES) $(MENU_ROM) $(OFFSETS)
# $(COMBINER) combine --loader $(MENU_ROM) --offsets $(OFFSETS) --bin $(BIN)
$(BIN): $(SOURCES) $(HEADER_FILES) $(FOOTER_FILES) $(SYMBOL_FILES) $(SPRITE_FILES) $(CONFIGS_DIR)/$(GAMES)
$(COMBINER) build --games $(CONFIGS_DIR)/$(GAMES) --asm $(GAMES_DB) \
--maxromsize $(SIZE) --maxchrsize $(MAXCHRSIZE) $(REPORT_OPTION) $(SORT_OPTION) --language $(LANGUAGE) \
--nesasm $(NESASM) --nesasm-args "$(NESASM_OPTS)" $(BADS_OPTION) \
--bin $(BIN)
bin: $(BIN)
clean:
rm -f stdout.txt *.nl *.lst *.bin *.txt games_*.asm menu_*.nes multirom_*.unf multirom_*.nes multirom_*.bin offsets*.json
run: $(NES20)
$(EMU) $(NES20)
upload: $(NES20)
./upload.bat $(NES20)
runmenu: $(MENU_ROM)
$(EMU) $(MENU_ROM)
write: $(NES20)
$(DUMPER) write-coolgirl --file $(NES20) --sound --check $(BADS_OPTION) $(LOCK_OPTION) $(DUMPER_OPTS)
$(HEADER_FILES): $(IMAGES_DIR)/$(MENU_IMAGE)
$(TILER) --colors $(COLORS) \
--i0 $(IMAGES_DIR)/$(MENU_IMAGE) \
--enable-palettes 0,1,2 \
--out-pattern-table0 $(MENU_HEADER_PATTERN_TABLE_BIN) \
--out-name-table0 $(MENU_HEADER_NAME_TABLE_BIN) \
--out-attribute-table0 $(MENU_HEADER_ATTRIBUTE_TABLE_BIN) \
--out-palette0 $(MENU_HEADER_BG_PALETTE_0) \
--out-palette1 $(MENU_HEADER_BG_PALETTE_1) \
--out-palette2 $(MENU_HEADER_BG_PALETTE_2) \
--bg-color \#000000
$(SYMBOL_FILES): $(IMAGES_DIR)/menu_symbols.png
$(TILER) --colors $(COLORS) \
--i0 $(IMAGES_DIR)/menu_symbols.png \
--enable-palettes 3 \
--pattern-offset0 128 \
--pattern-offset1 224 \
--out-pattern-table0 menu_symbols.bin \
--out-palette3 bg_palette3.bin \
--bg-color \#000000
$(SPRITE_FILES): $(IMAGES_DIR)/menu_sprites.png
$(TILER) --colors $(COLORS) \
--mode sprites \
--i0 $(IMAGES_DIR)/menu_sprites.png \
--enable-palettes 0 \
--out-pattern-table0 menu_sprites.bin \
--out-palette0 sprites_palette.bin \
--bg-color \#000000
fulltest:
$(DUMPER) script --cs-file tools/scripts/CoolgirlTests.cs --sound $(DUMPER_OPTS) --chr-size $(MAXCHRSIZE)K - full
fulltest1:
$(DUMPER) script --cs-file tools/scripts/CoolgirlTests.cs --sound $(DUMPER_OPTS) --chr-size $(MAXCHRSIZE)K - full 1
fulltestwrite: fulltest1 write
prgramtest:
$(DUMPER) script --cs-file tools/scripts/CoolgirlTests.cs --sound $(DUMPER_OPTS) - prg-ram
chrtest:
$(DUMPER) script --cs-file tools/scripts/CoolgirlTests.cs --sound $(DUMPER_OPTS) --chr-size $(MAXCHRSIZE)K - chr-ram
batterytest:
$(DUMPER) script --cs-file tools/scripts/BatteryTest.cs --mapper coolgirl --sound $(DUMPER_OPTS)
|