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authorJoshua Ashton <joshua@froggi.es>2022-09-16 09:53:58 +0300
committerJoshua Ashton <joshua@froggi.es>2022-09-16 09:53:58 +0300
commit407f6b0b276ba50d98d0bb969a0c158481cc33ab (patch)
tree79ef1d19b158a54da56cc958320330e7c796838a
parent03e6a8e3bd8cda2c639f49b21fdd9f0c317e4cde (diff)
[d3d11] Store private refs for IA layoutbgfx
-rw-r--r--src/d3d11/d3d11_context_state.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/d3d11/d3d11_context_state.h b/src/d3d11/d3d11_context_state.h
index e8b2deff..055d1510 100644
--- a/src/d3d11/d3d11_context_state.h
+++ b/src/d3d11/d3d11_context_state.h
@@ -157,8 +157,8 @@ namespace dxvk {
};
struct D3D11ContextStateIA {
- Com<D3D11InputLayout> inputLayout = nullptr;
- D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
+ Com<D3D11InputLayout, false> inputLayout = nullptr;
+ D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
std::array<D3D11VertexBufferBinding, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> vertexBuffers = { };
D3D11IndexBufferBinding indexBuffer = { };