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authorJoshua Ashton <joshua@froggi.es>2023-06-24 07:49:17 +0300
committerJoshua Ashton <joshua@froggi.es>2023-07-04 17:42:48 +0300
commitb0484af13def46aba7bd4c8ee2bb37b54437bc5d (patch)
treeedb133a0f4b5939afb29ea936fb8cbf92cf6500a
parent026aa49ef8e85504ee45eaa8b21366ed30d8c8aa (diff)
[d3d9] Keep 1 presenter per swapchain windowd3d9-presenter-per-window
Some apps such as level editors such as Hammer World Editor, some GUI apps/launchers etc use window overrides in presentation. Previously we'd remake a new surface every time, which was incredibly slow making these apps basically unusable. Now we keep one surface + swapchain + image views around per window/window override we have, along with the frame latency objs + frame counter. (Obviously an app may present to multiple windows in a frame, so for frame latency purposes we track that per-window.
-rw-r--r--src/d3d9/d3d9_device.h1
-rw-r--r--src/d3d9/d3d9_swapchain.cpp99
-rw-r--r--src/d3d9/d3d9_swapchain.h23
3 files changed, 75 insertions, 48 deletions
diff --git a/src/d3d9/d3d9_device.h b/src/d3d9/d3d9_device.h
index 0851152d..8b979106 100644
--- a/src/d3d9/d3d9_device.h
+++ b/src/d3d9/d3d9_device.h
@@ -128,6 +128,7 @@ namespace dxvk {
constexpr static VkDeviceSize StagingBufferSize = 4ull << 20;
friend class D3D9SwapChainEx;
+ friend struct D3D9WindowContext;
friend class D3D9ConstantBuffer;
friend class D3D9UserDefinedAnnotation;
friend class DxvkD3D8Bridge;
diff --git a/src/d3d9/d3d9_swapchain.cpp b/src/d3d9/d3d9_swapchain.cpp
index 3807af03..9e950be0 100644
--- a/src/d3d9/d3d9_swapchain.cpp
+++ b/src/d3d9/d3d9_swapchain.cpp
@@ -28,13 +28,14 @@ namespace dxvk {
, m_device (pDevice->GetDXVKDevice())
, m_context (m_device->createContext(DxvkContextType::Supplementary))
, m_frameLatencyCap (pDevice->GetOptions()->maxFrameLatency)
- , m_frameLatencySignal(new sync::Fence(m_frameId))
, m_dialog (pDevice->GetOptions()->enableDialogMode)
, m_swapchainExt (this) {
this->NormalizePresentParameters(pPresentParams);
m_presentParams = *pPresentParams;
m_window = m_presentParams.hDeviceWindow;
+ UpdateWindowCtx();
+
UpdatePresentRegion(nullptr, nullptr);
if (m_window) {
@@ -137,20 +138,19 @@ namespace dxvk {
if (options->presentInterval >= 0)
presentInterval = options->presentInterval;
- HWND window = m_presentParams.hDeviceWindow;
+ m_window = m_presentParams.hDeviceWindow;
if (hDestWindowOverride != nullptr)
- window = hDestWindowOverride;
+ m_window = hDestWindowOverride;
+
+ UpdateWindowCtx();
bool recreate = false;
- recreate |= m_presenter == nullptr;
- recreate |= window != m_window;
+ recreate |= m_wctx->presenter == nullptr;
recreate |= m_dialog != m_lastDialog;
- m_window = window;
-
- if (m_presenter != nullptr) {
- m_dirty |= m_presenter->setSyncInterval(presentInterval) != VK_SUCCESS;
- m_dirty |= !m_presenter->hasSwapChain();
+ if (m_wctx->presenter != nullptr) {
+ m_dirty |= m_wctx->presenter->setSyncInterval(presentInterval) != VK_SUCCESS;
+ m_dirty |= !m_wctx->presenter->hasSwapChain();
}
m_dirty |= UpdatePresentRegion(pSourceRect, pDestRect);
@@ -161,7 +161,7 @@ namespace dxvk {
#ifdef _WIN32
const bool useGDIFallback = m_partialCopy && !HasFrontBuffer();
if (useGDIFallback)
- return PresentImageGDI(window);
+ return PresentImageGDI(m_window);
#endif
try {
@@ -174,7 +174,7 @@ namespace dxvk {
// We aren't going to device loss simply because
// 99% of D3D9 games don't handle this properly and
// just end up crashing (like with alt-tab loss)
- if (!m_presenter->hasSwapChain())
+ if (!m_wctx->presenter->hasSwapChain())
return D3D_OK;
PresentImage(presentInterval);
@@ -182,7 +182,7 @@ namespace dxvk {
} catch (const DxvkError& e) {
Logger::err(e.message());
#ifdef _WIN32
- return PresentImageGDI(window);
+ return PresentImageGDI(m_window);
#else
return D3DERR_DEVICEREMOVED;
#endif
@@ -684,8 +684,10 @@ namespace dxvk {
if (hWindow == nullptr)
hWindow = m_parent->GetWindow();
- if (m_presentParams.hDeviceWindow == hWindow) {
- m_presenter = nullptr;
+ if (m_presenters.count(hWindow)) {
+ if (m_wctx == &m_presenters[hWindow])
+ m_wctx = nullptr;
+ m_presenters.erase(hWindow);
m_device->waitForSubmission(&m_presentStatus);
m_device->waitForIdle();
@@ -758,22 +760,22 @@ namespace dxvk {
SynchronizePresent();
// Presentation semaphores and WSI swap chain image
- PresenterInfo info = m_presenter->info();
+ PresenterInfo info = m_wctx->presenter->info();
PresenterSync sync;
uint32_t imageIndex = 0;
- VkResult status = m_presenter->acquireNextImage(sync, imageIndex);
+ VkResult status = m_wctx->presenter->acquireNextImage(sync, imageIndex);
while (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR) {
RecreateSwapChain();
- info = m_presenter->info();
- status = m_presenter->acquireNextImage(sync, imageIndex);
+ info = m_wctx->presenter->info();
+ status = m_wctx->presenter->acquireNextImage(sync, imageIndex);
}
if (m_hdrMetadata && m_dirtyHdrMetadata) {
- m_presenter->setHdrMetadata(*m_hdrMetadata);
+ m_wctx->presenter->setHdrMetadata(*m_hdrMetadata);
m_dirtyHdrMetadata = false;
}
@@ -789,7 +791,7 @@ namespace dxvk {
{ uint32_t(m_dstRect.right - m_dstRect.left), uint32_t(m_dstRect.bottom - m_dstRect.top) } };
m_blitter->presentImage(m_context.ptr(),
- m_imageViews.at(imageIndex), dstRect,
+ m_wctx->imageViews.at(imageIndex), dstRect,
swapImageView, srcRect);
if (m_hud != nullptr)
@@ -812,7 +814,7 @@ namespace dxvk {
void D3D9SwapChainEx::SubmitPresent(const PresenterSync& Sync, uint32_t Repeat) {
// Bump frame ID
if (!Repeat)
- m_frameId += 1;
+ m_wctx->frameId += 1;
// Present from CS thread so that we don't
// have to synchronize with it first.
@@ -822,8 +824,8 @@ namespace dxvk {
cRepeat = Repeat,
cSync = Sync,
cHud = m_hud,
- cPresentMode = m_presenter->info().presentMode,
- cFrameId = m_frameId,
+ cPresentMode = m_wctx->presenter->info().presentMode,
+ cFrameId = m_wctx->frameId,
cCommandList = m_context->endRecording()
] (DxvkContext* ctx) {
cCommandList->setWsiSemaphores(cSync);
@@ -834,7 +836,7 @@ namespace dxvk {
uint64_t frameId = cRepeat ? 0 : cFrameId;
- m_device->presentImage(m_presenter,
+ m_device->presentImage(m_wctx->presenter,
cPresentMode, frameId, &m_presentStatus);
});
@@ -863,17 +865,17 @@ namespace dxvk {
presenterDesc.numFormats = PickFormats(EnumerateFormat(m_presentParams.BackBufferFormat), presenterDesc.formats);
presenterDesc.fullScreenExclusive = PickFullscreenMode();
- VkResult vr = m_presenter->recreateSwapChain(presenterDesc);
+ VkResult vr = m_wctx->presenter->recreateSwapChain(presenterDesc);
if (vr == VK_ERROR_SURFACE_LOST_KHR) {
- vr = m_presenter->recreateSurface([this] (VkSurfaceKHR* surface) {
+ vr = m_wctx->presenter->recreateSurface([this] (VkSurfaceKHR* surface) {
return CreateSurface(surface);
});
if (vr)
throw DxvkError(str::format("D3D9SwapChainEx: Failed to recreate surface: ", vr));
- vr = m_presenter->recreateSwapChain(presenterDesc);
+ vr = m_wctx->presenter->recreateSwapChain(presenterDesc);
}
if (vr)
@@ -896,8 +898,8 @@ namespace dxvk {
presenterDesc.numFormats = PickFormats(EnumerateFormat(m_presentParams.BackBufferFormat), presenterDesc.formats);
presenterDesc.fullScreenExclusive = PickFullscreenMode();
- m_presenter = new Presenter(m_device, m_frameLatencySignal, presenterDesc);
- m_presenter->setFrameRateLimit(m_parent->GetOptions()->maxFrameRate);
+ m_wctx->presenter = new Presenter(m_device, m_wctx->frameLatencySignal, presenterDesc);
+ m_wctx->presenter->setFrameRateLimit(m_parent->GetOptions()->maxFrameRate);
}
@@ -912,10 +914,10 @@ namespace dxvk {
void D3D9SwapChainEx::CreateRenderTargetViews() {
- PresenterInfo info = m_presenter->info();
+ PresenterInfo info = m_wctx->presenter->info();
- m_imageViews.clear();
- m_imageViews.resize(info.imageCount);
+ m_wctx->imageViews.clear();
+ m_wctx->imageViews.resize(info.imageCount);
DxvkImageCreateInfo imageInfo;
imageInfo.type = VK_IMAGE_TYPE_2D;
@@ -943,13 +945,13 @@ namespace dxvk {
viewInfo.numLayers = 1;
for (uint32_t i = 0; i < info.imageCount; i++) {
- VkImage imageHandle = m_presenter->getImage(i).image;
+ VkImage imageHandle = m_wctx->presenter->getImage(i).image;
Rc<DxvkImage> image = new DxvkImage(
m_device.ptr(), imageInfo, imageHandle,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
- m_imageViews[i] = new DxvkImageView(
+ m_wctx->imageViews[i] = new DxvkImageView(
m_device->vkd(), image, viewInfo);
}
}
@@ -963,6 +965,20 @@ namespace dxvk {
}
+ void D3D9SwapChainEx::UpdateWindowCtx() {
+ if (!m_presenters.count(m_window)) {
+ auto res = m_presenters.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(m_window),
+ std::forward_as_tuple());
+
+ auto& wctx = res.first->second;
+ wctx.frameLatencySignal = new sync::Fence(wctx.frameId);
+ }
+ m_wctx = &m_presenters[m_window];
+ }
+
+
HRESULT D3D9SwapChainEx::CreateBackBuffers(uint32_t NumBackBuffers) {
// Explicitly destroy current swap image before
// creating a new one to free up resources
@@ -1065,9 +1081,9 @@ namespace dxvk {
void D3D9SwapChainEx::SyncFrameLatency() {
// Wait for the sync event so that we respect the maximum frame latency
- m_frameLatencySignal->wait(m_frameId - GetActualFrameLatency());
- }
-
+ m_wctx->frameLatencySignal->wait(m_wctx->frameId - GetActualFrameLatency());
+ }
+
void D3D9SwapChainEx::SetApiName(const char* name) {
m_apiName = name;
CreateHud();
@@ -1280,8 +1296,9 @@ namespace dxvk {
|| dstRect.bottom - dstRect.top != LONG(height);
bool recreate =
- m_swapchainExtent.width != width
- || m_swapchainExtent.height != height;
+ m_wctx->presenter == nullptr
+ || m_wctx->presenter->info().imageExtent.width != width
+ || m_wctx->presenter->info().imageExtent.height != height;
m_swapchainExtent = { width, height };
m_dstRect = dstRect;
@@ -1330,7 +1347,7 @@ namespace dxvk {
BOOL STDMETHODCALLTYPE D3D9VkExtSwapchain::CheckColorSpaceSupport(
VkColorSpaceKHR ColorSpace) {
- return m_swapchain->m_presenter->supportsColorSpace(ColorSpace);
+ return m_swapchain->m_wctx->presenter->supportsColorSpace(ColorSpace);
}
HRESULT STDMETHODCALLTYPE D3D9VkExtSwapchain::SetColorSpace(
diff --git a/src/d3d9/d3d9_swapchain.h b/src/d3d9/d3d9_swapchain.h
index 662e4664..c6cfef27 100644
--- a/src/d3d9/d3d9_swapchain.h
+++ b/src/d3d9/d3d9_swapchain.h
@@ -50,6 +50,14 @@ namespace dxvk {
D3D9SwapChainEx *m_swapchain;
};
+ struct D3D9WindowContext {
+ Rc<Presenter> presenter;
+ std::vector<Rc<DxvkImageView>> imageViews;
+
+ uint64_t frameId = D3D9DeviceEx::MaxFrameLatency;
+ Rc<sync::Fence> frameLatencySignal;
+ };
+
using D3D9SwapChainExBase = D3D9DeviceChild<IDirect3DSwapChain9Ex>;
class D3D9SwapChainEx final : public D3D9SwapChainExBase {
static constexpr uint32_t NumControlPoints = 256;
@@ -124,6 +132,8 @@ namespace dxvk {
void SetApiName(const char* name);
+ void UpdateWindowCtx();
+
private:
enum BindingIds : uint32_t {
@@ -138,7 +148,11 @@ namespace dxvk {
Rc<DxvkContext> m_context;
Rc<DxvkSwapchainBlitter> m_blitter;
- Rc<Presenter> m_presenter;
+ std::unordered_map<
+ HWND,
+ D3D9WindowContext> m_presenters;
+
+ D3D9WindowContext* m_wctx = nullptr;
Rc<hud::Hud> m_hud;
@@ -151,12 +165,7 @@ namespace dxvk {
DxvkSubmitStatus m_presentStatus;
- std::vector<Rc<DxvkImageView>> m_imageViews;
-
-
- uint64_t m_frameId = D3D9DeviceEx::MaxFrameLatency;
- uint32_t m_frameLatencyCap = 0;
- Rc<sync::Fence> m_frameLatencySignal;
+ uint32_t m_frameLatencyCap = 0;
bool m_dirty = true;
bool m_dialog = false;