diff options
author | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2023-08-14 20:49:03 +0300 |
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committer | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2023-08-15 01:23:19 +0300 |
commit | 4ae542e875a4a64d88a952b2e37dc3bf0fcecf03 (patch) | |
tree | dd7e0c5959dda090eb400942c7a5da9b2a3f0a27 | |
parent | 952c66fe2a761449660c088eda2a530c484f4e12 (diff) |
[util] Do not hide Nvidia GPUs from Ratchet & Clank
NVAPI is disabled now due to crashing issues in a wine-specific code
path within the game, but we still want it to detect the correct GPU
so that it doesn't complain about drivers and also allows users to
enable Raytracing.
-rw-r--r-- | src/util/config/config.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 2c65e64a..8edaee60 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -817,6 +817,11 @@ namespace dxvk { { R"(\\WILD HEARTS(_Trial)?\.exe$)", {{ { "dxvk.maxChunkSize", "4" }, }} }, + /* Ratchet & Clank: Rift Apart - does not allow + * enabling ray tracing if it sees an AMD GPU. */ + { R"(\\RiftApart\.exe$)", {{ + { "dxgi.hideNvidiaGpu", "False" }, + }} }, }}; |