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AgeCommit message (Expand)Author
2023-08-23[d3d11] Implement synchronization on keyed mutexeskeyed-mutexJoshua Ashton
2023-08-23[vulkan] Query wine_vk{Acquire,Release}KeyedMutexJoshua Ashton
2023-08-23[dxvk] Enable VK_KHR_win32_keyed_mutexJoshua Ashton
2023-08-23[native] Add WAIT_* definesJoshua Ashton
2023-08-23[dxvk] Fix xfb counter buffer draw trackingPhilip Rebohle
2023-08-23[d3d11] Fix various D3D10 interface queriesPhilip Rebohle
2023-08-21[util] Limit fps in Project: SnowblindBlisto91
2023-08-20[d3d9+dxso] Consider DMAP sampler in bit masksRobin Kertels
2023-08-19[d3d9] Handle sampling from DS_READONLY properlyRobin Kertels
2023-08-19[dxgi] Add global HDR interop interface for NVAPI/AGSJoshua Ashton
2023-08-16[meta] Document DXVK_CONFIG in readmeBlisto91
2023-08-15[util] Do not hide Nvidia GPUs from Ratchet & ClankPhilip Rebohle
2023-08-14[dxgi] Add options to hide Intel or AMD GPUs.Philip Rebohle
2023-08-14[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpuPhilip Rebohle
2023-08-13[dxso] Don't assume 32 registers.Etaash Mathamsetty
2023-08-13[d3d9] Check depth bounds test when deciding to bind DSVRobin Kertels
2023-08-10[d3d9] Don't resolve an image with 1 sampleRobin Kertels
2023-08-09[dxgi] Fix behavior of GetWindowAssociationEtaash Mathamsetty
2023-08-09[util] Limit Conflict Vietnam to 60fps (#3606)Blisto91
2023-08-07[d3d11] Add stub IDXGIKeyedMutex interface. (#3601)gofman
2023-08-06[d3d9] use strict float emulation for nvkGeorg Lehmann
2023-08-02[d3d9] Don't show/hide a software cursorWinterSnowfall
2023-08-02build: Disable stdcall alias-ing and use kill-atJoshua Ashton
2023-08-01[util] Add DXVK_CONFIG to define additional optionspchome
2023-08-01[dxvk] Dirty multisample state if sample mask export changes.Philip Rebohle
2023-08-01[dxvk] Disable alpha to coverage if sample mask is writtenatoc-omaskPhilip Rebohle
2023-08-01[dxvk] Check whether fragment shader exports sample maskPhilip Rebohle
2023-07-31[dxgi] Forward IDXGIOutput::GetFrameStatistics to full-screen swap chainPhilip Rebohle
2023-07-31[d3d11] Rework D3D11CoreCreateDevicePhilip Rebohle
2023-07-29[native] Add CHAR and PCSTR to windows_base.hEllie Hermaszewska
2023-07-29[build] Use new glslang name with fallbackBlisto91
2023-07-23[meta] Move up Vulkan driver section in readmeBlisto91
2023-07-23[dxvk] Clarify Vulkan 1.3 driver requirement in logBlisto91
2023-07-23[util] Set Cached Dynamic Resources for d3d11 VindictusBlisto91
2023-07-22[dxbc] Fix constant texture offsets with 1D texturesPhilip Rebohle
2023-07-21[dxvk] Use separate mutex for completed chunk counterPhilip Rebohle
2023-07-21[dxvk] Use dual queues for CS threadPhilip Rebohle
2023-07-21[dxgi] Fix QPC time in frame statisticsPhilip Rebohle
2023-07-21[d3d11] Set up line rasterization mode appropriatelyPhilip Rebohle
2023-07-21[dxbc] Set output topology for GS and TES correctlyPhilip Rebohle
2023-07-21[dxvk] Add line rasterization mode to rasterization statePhilip Rebohle
2023-07-21[dxvk] Enable VK_EXT_line_rasterization if supported.Philip Rebohle
2023-07-17[util] Cleanup a couple of example config optionsBlisto91
2023-07-17[meta] Add Graphics Pipeline Library section to readmeBlisto91
2023-07-17[util] Disable single-use command lists for Ghost Recon WildlandsPhilip Rebohle
2023-07-16[d3d11] Do not cache GetCurrentProcess resultPhilip Rebohle
2023-07-16[d3d11] Fixup incorrect MiscFlags in D3D11Device::OpenSharedResourceGeneric()Paul Gofman
2023-07-16[d3d11] Validate texture sharing parameters at texture creationPaul Gofman
2023-07-16[d3d11] Support just one handle type in D3D11DXGIResource::{Get|Create}Shared...Paul Gofman
2023-07-16[d3d11] Determine shared texture handle type through D3D11_RESOURCE_MISC_SHAR...Paul Gofman