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authorPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-08-14 20:14:18 +0300
committerPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-08-14 20:21:16 +0300
commitb6a7714e6746cf855183d2e3ab68c86876936b17 (patch)
tree1ea49d5eb64ceec33d32a7c5a37d62f86e34ba4b
parent037669f71545fe766ae2f9a9b0bc2e31aef9113d (diff)
[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpu
-rw-r--r--dxvk.conf4
-rw-r--r--src/dxgi/dxgi_adapter.cpp2
-rw-r--r--src/dxgi/dxgi_options.cpp16
-rw-r--r--src/dxgi/dxgi_options.h5
-rw-r--r--src/util/config/config.cpp56
5 files changed, 45 insertions, 38 deletions
diff --git a/dxvk.conf b/dxvk.conf
index 516aec4f..3e474d89 100644
--- a/dxvk.conf
+++ b/dxvk.conf
@@ -64,9 +64,9 @@
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# to work around issues with NVAPI, but may cause issues in some games.
#
-# Supported values: True, False
+# Supported values: Auto, True, False
-# dxgi.nvapiHack = True
+# dxgi.hideNvidiaGpu = Auto
diff --git a/src/dxgi/dxgi_adapter.cpp b/src/dxgi/dxgi_adapter.cpp
index 854a7373..fc1c14f4 100644
--- a/src/dxgi/dxgi_adapter.cpp
+++ b/src/dxgi/dxgi_adapter.cpp
@@ -286,7 +286,7 @@ namespace dxvk {
// XXX nvapi workaround for a lot of Unreal Engine 4 games
if (options->customVendorId < 0 && options->customDeviceId < 0
- && options->nvapiHack && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
+ && options->hideNvidiaGpu && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
Logger::info("DXGI: NvAPI workaround enabled, reporting AMD GPU");
deviceProp.vendorID = uint16_t(DxvkGpuVendor::Amd);
deviceProp.deviceID = 0x67df; /* RX 480 */
diff --git a/src/dxgi/dxgi_options.cpp b/src/dxgi/dxgi_options.cpp
index be8c6ef5..ee498a00 100644
--- a/src/dxgi/dxgi_options.cpp
+++ b/src/dxgi/dxgi_options.cpp
@@ -73,11 +73,17 @@ namespace dxvk {
this->maxDeviceMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxDeviceMemory", 0)) << 20;
this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
- // Force nvapiHack to be disabled if NvAPI is enabled in environment
- if (env::getEnvVar("DXVK_ENABLE_NVAPI") == "1")
- this->nvapiHack = false;
- else
- this->nvapiHack = config.getOption<bool>("dxgi.nvapiHack", true);
+ // Expose Nvidia GPUs properly if NvAPI is enabled in environment
+ this->hideNvidiaGpu = env::getEnvVar("DXVK_ENABLE_NVAPI") != "1";
+
+ Tristate hideNvidiaGpuOption = config.getOption<Tristate>("dxgi.hideNvidiaGpu", Tristate::Auto);
+
+ if (hideNvidiaGpuOption == Tristate::Auto && !config.getOption<bool>("dxgi.nvapiHack", true)) {
+ Logger::warn("dxgi.nvapiHack is deprecated, please set dxgi.hideNvidiaGpu instead.");
+ hideNvidiaGpuOption = Tristate::False;
+ }
+
+ applyTristate(this->hideNvidiaGpu, hideNvidiaGpuOption);
this->enableHDR = config.getOption<bool>("dxgi.enableHDR", env::getEnvVar("DXVK_HDR") == "1");
if (this->enableHDR && isHDRDisallowed()) {
diff --git a/src/dxgi/dxgi_options.h b/src/dxgi/dxgi_options.h
index 02f5c323..751c7f5d 100644
--- a/src/dxgi/dxgi_options.h
+++ b/src/dxgi/dxgi_options.h
@@ -33,8 +33,9 @@ namespace dxvk {
/// Emulate UMA
bool emulateUMA;
- /// Enables nvapi workaround
- bool nvapiHack;
+ /// Reports Nvidia GPUs as a different vendor (usually AMD)
+ /// in order to work around potential issues with NVAPI.
+ bool hideNvidiaGpu;
/// Enable HDR
bool enableHDR;
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index f861ba2d..2c65e64a 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -56,11 +56,11 @@ namespace dxvk {
* Nvidia. We assume that the Vulkan drivers *
* match the clear behaviour of D3D11. */
{ R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* Far Cry 4: Same as Far Cry 3 */
{ R"(\\FarCry4\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* Frostpunk: Renders one frame with D3D9 *
* after creating the DXGI swap chain */
@@ -103,15 +103,15 @@ namespace dxvk {
}} },
/* Call of Duty WW2 */
{ R"(\\s2_sp64_ship\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* Need for Speed 2015 */
{ R"(\\NFS16\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* Mass Effect Andromeda */
{ R"(\\MassEffectAndromeda\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* Mirror`s Edge Catalyst: Crashes on AMD */
{ R"(\\MirrorsEdgeCatalyst(Trial)?\.exe$)", {{
@@ -265,7 +265,7 @@ namespace dxvk {
{ R"(\\GoW\.exe$)", {{
{ "d3d11.ignoreGraphicsBarriers", "True" },
{ "d3d11.relaxedBarriers", "True" },
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
{ "dxgi.maxFrameLatency", "1" },
}} },
/* AoE 2 DE - runs poorly for some users */
@@ -290,12 +290,12 @@ namespace dxvk {
}} },
/* A Way Out: fix for stuttering and low fps */
{ R"(\\AWayOut(_friend)?\.exe$)", {{
- { "dxgi.maxFrameLatency", "1" },
+ { "dxgi.maxFrameLatency", "1" },
}} },
/* Garden Warfare 2
Won't start on amd Id without atiadlxx */
{ R"(\\GW2.Main_Win64_Retail\.exe$)", {{
- { "dxgi.customVendorId", "10de" },
+ { "dxgi.customVendorId", "10de" },
}} },
/* DayZ */
{ R"(\\DayZ_x64\.exe$)", {{
@@ -310,27 +310,27 @@ namespace dxvk {
/* Metal Gear Solid V: Ground Zeroes *
* Texture quality can break at high vram */
{ R"(\\MgsGroundZeroes\.exe$)", {{
- { "dxgi.maxDeviceMemory", "4095" },
+ { "dxgi.maxDeviceMemory", "4095" },
}} },
/* Shantae and the Pirate's Curse *
* Game speeds up above 60 fps */
{ R"(\\ShantaeCurse\.exe$)", {{
- { "dxgi.maxFrameRate", "60" },
+ { "dxgi.maxFrameRate", "60" },
}} },
/* Mighty Switch Force! Collection *
* Games speed up above 60 fps */
{ R"(\\MSFC\.exe$)", {{
- { "dxgi.maxFrameRate", "60" },
+ { "dxgi.maxFrameRate", "60" },
}} },
/* Cardfight!! Vanguard Dear Days: *
* Submits command lists multiple times */
{ R"(\\VG2\.exe$)", {{
- { "d3d11.dcSingleUseMode", "False" },
+ { "d3d11.dcSingleUseMode", "False" },
}} },
/* Battlefield: Bad Company 2 *
* Gets rid of black flickering */
{ R"(\\BFBC2Game\.exe$)", {{
- { "d3d11.floatControls", "False" },
+ { "d3d11.floatControls", "False" },
}} },
/* Sonic Frontiers - flickering shadows and *
* vegetation when GPU-bound */
@@ -345,11 +345,11 @@ namespace dxvk {
/* SpellForce 3 Reforced & expansions *
* Greatly improves CPU bound performance */
{ R"(\\SF3ClientFinal\.exe$)", {{
- { "d3d11.cachedDynamicResources", "v" },
+ { "d3d11.cachedDynamicResources", "v" },
}} },
/* Tom Clancy's Ghost Recon Breakpoint */
{ R"(\\GRB\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* GTA V performance issues */
{ R"(\\GTA5\.exe$)", {{
@@ -362,7 +362,7 @@ namespace dxvk {
}} },
/* SnowRunner */
{ R"(\\SnowRunner\.exe$)", {{
- { "d3d11.dcSingleUseMode", "False" },
+ { "d3d11.dcSingleUseMode", "False" },
}} },
/* Rockstar Games Launcher */
{ R"(\\Rockstar Games\\Launcher\\Launcher\.exe$)", {{
@@ -393,11 +393,11 @@ namespace dxvk {
* pretty suboptimal...
*/
{ R"(\\Fallout76\.exe$)", {{
- { "dxgi.syncInterval", "1" },
+ { "dxgi.syncInterval", "1" },
}} },
/* Blizzard Entertainment Battle.net */
{ R"(\\Battle.net\.exe$)", {{
- { "dxvk.maxChunkSize", "1" },
+ { "dxvk.maxChunkSize", "1" },
}} },
/* Bladestorm Nightmare *
* Game speed increases when above 60 fps in *
@@ -665,7 +665,7 @@ namespace dxvk {
}} },
/* Supreme Commander & Forged Alliance Forever */
{ R"(\\(SupremeCommander|ForgedAlliance)\.exe$)", {{
- { "d3d9.floatEmulation", "Strict" },
+ { "d3d9.floatEmulation", "Strict" },
}} },
/* Star Wars The Old Republic */
{ R"(\\swtor\.exe$)", {{
@@ -678,7 +678,7 @@ namespace dxvk {
}} },
/* Need For Speed 3 modern patch */
{ R"(\\nfs3\.exe$)", {{
- { "d3d9.enableDialogMode", "True" },
+ { "d3d9.enableDialogMode", "True" },
}} },
/* Beyond Good And Evil *
* UI breaks at high fps */
@@ -693,15 +693,15 @@ namespace dxvk {
/* YS Origin *
* Helps very bad frametimes in some areas */
{ R"(\\yso_win\.exe$)", {{
- { "d3d9.maxFrameLatency", "1" },
+ { "d3d9.maxFrameLatency", "1" },
}} },
/* Saints Row 2 - Prevents unmap crash */
{ R"(\\SR2_pc\.exe$)", {{
- { "d3d9.textureMemory", "0" },
+ { "d3d9.textureMemory", "0" },
}} },
/* Witcher 1: Very long loading times */
{ R"(\\witcher\.exe$)", {{
- { "d3d9.cachedDynamicBuffers", "True" },
+ { "d3d9.cachedDynamicBuffers", "True" },
}} },
/* Guitar Hero World Tour *
* Very prone to address space crashes */
@@ -753,14 +753,14 @@ namespace dxvk {
/* Final Fantasy XIV - Direct3D 9 mode *
* Can crash with unmapping */
{ R"(\\ffxiv\.exe$)", {{
- { "d3d9.textureMemory", "0" },
+ { "d3d9.textureMemory", "0" },
}} },
/* Alien Rage *
* GTX 295 & disable Hack to fix shadows */
{ R"(\\(ShippingPC-AFEARGame|ARageMP)\.exe$)", {{
{ "d3d9.customVendorId", "10de" },
{ "d3d9.customDeviceId", "05E0" },
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* Battle Fantasia Revised Edition *
* Speedup above 60fps */
@@ -770,7 +770,7 @@ namespace dxvk {
/* Codename Panzers Phase One/Two *
* Main menu won't render after intros */
{ R"(\\(PANZERS|PANZERS_Phase_2)\.exe$)", {{
- { "d3d9.enableDialogMode", "True" },
+ { "d3d9.enableDialogMode", "True" },
}} },
/* DC Universe Online *
* Freezes after alt tabbing */
@@ -780,7 +780,7 @@ namespace dxvk {
/* Halo Online *
* Black textures */
{ R"(\\eldorado\.exe$)", {{
- { "d3d9.floatEmulation", "Strict" },
+ { "d3d9.floatEmulation", "Strict" },
}} },
/* Injustice: Gods Among Us *
* Locks a buffer that's still in use */
@@ -807,7 +807,7 @@ namespace dxvk {
/* Diablo 4 - Will complain about missing *
* GPU unless dxgi Id match actual GPU Id */
{ R"(\\Diablo IV\.exe$)", {{
- { "dxgi.nvapiHack", "False" },
+ { "dxgi.hideNvidiaGpu", "False" },
}} },
/* WILD HEARTS™️ *
* D3D12 title using D3D11 device for *